WINASIS, Andy Nova; REJEKI, Asri; CAHYONO, Adi Nur. Challenge-based learning assisted by virtual reality STEAM trails at a cultural heritage museum to promote mathematical creative thinking skills. Jurnal Elemen, [S. l.], v. 11, n. 3, p. 741–756, 2025. DOI: 10.29408/jel.v11i3.29778. Disponível em: https://e-journal.hamzanwadi.ac.id/index.php/jel/article/view/29778. Acesso em: 22 aug. 2025.