Porkes Journal is dedicated to the exchange of high quality research results in all aspects of Sport education (Physical Education Health and Recreation). The journal publishes advanced articles in basic theory, experiments and simulations, and applications, with systematically proposed methods, adequate reviews of previous works, comprehensive discussions, and concise conclusions. As our commitment to the advancement of science and technology, the languages used in this journal are Indonesian and English (preferred). Porkes Journal follows an open access policy that allows published articles to be freely available online without the need for a subscription. Scope of Porkes Journal is research, study and analysis related to Sports education (Physical Education Health and Recreation) including; (1) Physical Education, (2) Traditional Sports, (3) Recreational Sports, (4) Sports Management, (5) Sports Pedagogics, (6) Sports Biomechanics, (7) Active Education, (8) Sports Psychology, (9) Sports Physiology, (10) Performance Analysis, (11) Physical Activity, (12) Sports Talent Identification, (13) Sports Coaching, (14) and others related to improving the quality of Physical Health and Recreation Education. Nama Jurnal : Jurnal Porkes Inisial : Jurnal Porkes Jadwal Terbit : 3 terbitan per tahun | April, Agustus & Desember DOI : 10.29408 /porkes e-ISSN : 2614-8781 Ketua Penyunting : Suryansah Penerbit : Universitas Hamzanwadi Analisa Kutipan : Google Scholar | SINTA 3 | Garuda
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Pengembangan Alat Latihan Jumping Smash Bulutangkis Berbasis Teknologi Machine pada Atlet Kabupaten Bima
Kemampuan bergerak cepat ke segala arah, termasuk melakukan lompatan untuk jumping smash, merupakan keterampilan yang esensial bagi atlet bulu tangkis. Penelitian ini bertujuan untuk mengembangkan dan mengaplikasikan alat latihan jumping smash berbasis mesin bagi atlet bulu tangkis. Metode penelitian menggunakan pendekatan Research and Development dengan model pengembangan 4-D (Define, Design, Develop, dan Disseminate). Subjek penelitian berjumlah 25 atlet bulu tangkis. Proses validasi melibatkan lima orang pakar, meliputi validasi pakar media (rata-rata 85,00; kategori sangat baik), validasi alat mesin dengan rata-rata 80,00 (kategori sangat baik), validasi operator mesin dengan rata-rata 75,00 (kategori baik), validasi instruktur pakar dengan rata-rata 89,00 (kategori sangat baik), dan uji hasil latihan jumping smash dengan rata-rata 88,00 (kategori sangat baik). Berdasarkan validasi pakar, tidak diperlukan revisi, sehingga produk dinyatakan sangat baik. Hasil keseluruhan revisi ahli diuji dalam skala besar dengan skor rata-rata 80,00, yang sangat baik dan layak digunakan. Hasil ini menunjukkan bahwa alat latihan smash lompat berbasis mesin yang dikembangkan efektif, layak, dan sesuai untuk kebutuhan latihan atlet bulu tangkis.
Copyright (c) 2025 Taufiq Hidayat, Rizky Aris Munandar, Faisal, Arman https://creativecommons.org/licenses/by-sa/4.0
Media Pembelajaran Pendidikan Jasmani Berbasis Permainan Mpa’a Gopa untuk Meningkatkan Kemampuan Kinestetik Siswa SLB
This study developed a valid, practical, and effective traditional Mpa'a Gopa game-based physical education learning medium to improve the kinesthetic abilities of students with special needs at SLBN 1 Dompu. The method used was Research and Development (R&D) with a 4-D model, involving 20 students as samples. The Define stage revealed that 50% of students were passive and that there were limitations in adaptive media through observation and interviews with teachers. The Design stage produced a prototype of Mpa'a Gopa with modified rules and visual guidelines. The Develop stage involved expert validation and practicality and effectiveness tests using teacher-student response questionnaires and kinesthetic tests. The expert validation results showed that the media was highly valid with a score of 87.01%. Practicality tests proved the media to be very practical, as shown by positive responses from teachers (91.33%) and students (88%). Meanwhile, effectiveness tests showed a significant increase in kinesthetic abilities of 26.15% (from an average score of 65 to 82), exceeding the target of 20%. These findings indicate that Mpa'a Gopa is capable of encouraging active participation and developing gross motor skills. This media is innovative, contextual, and provides a solution to the monotony of PJOK learning in SLB.
Copyright (c) 2025 Amal Fauqi, Ilham, M. Nur Imansyah, Syafaruddin Kurniawan, Ferdiansyah https://creativecommons.org/licenses/by-sa/4.0/
Identifikasi Jenis Cedera pada Atlet Para Taekwondo dan Strategi Pencegahannya
This study aims to identify the types of injuries experienced by para taekwondo athletes at the Central Java Regional Training Center (Puslatda), as well as to analyze the factors causing the injuries and their impact on athlete performance. A total of 17 athletes, comprising 11 male athletes and 6 female athletes, categorized as K41, K42, and K44, participated in this study. The method used was a quantitative descriptive study with a census approach. The results showed that the most common injuries were hamstring and ankle injuries, each experienced by 100% of the athletes. Additionally, pain injuries and swelling injuries were also frequently reported. The primary causes of injuries were collisions during kicking, overtraining, and technical errors in kicking. Injury management was carried out using the R.I.C.E method and medical support from KONI and hospitals. Most athletes continued their regular training or light training after the injury. This study concluded that technical errors and overtraining are the main causes of injuries, and proper training management and correct techniques are crucial to prevent further injuries.
Copyright (c) 2025 Andy Widhiya Bayu Utomo, Faiz Albar, Kartika Septianingrum, Danang Prama Dhani https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Latihan Resistance Band dan Zig-Zag Run Terhadap Tendangan Sabit
The low speed of the scythe kick is a serious problem for students in the Tapak Suci MTsN Kota Palopo extracurricular program. Initial observations show that the majority of students are in the “very poor” category for scythe kick speed. This study aims to determine the effect and compare the effectiveness of resistance band training and zig-zag running on improving kicking speed. The method used is a quantitative experiment with a pretest-posttest two-group design. The sample consisted of 20 students who were purposively divided into two groups, each receiving different training treatments. The results of the study were significant in both groups. The resistance band group experienced an average increase from 13.50 to 21.90, while the zig-zag run group increased from 12.90 to 19.70. The paired sample t-test showed a significant effect of both exercises (sig. 0.000), but the independent sample t-test (sig. 0.83) showed no significant difference in effect between the two methods. The conclusion of this study is that both resistance band and zig-zag run exercises are equally effective in increasing the speed of the roundhouse kick, although resistance band exercises provide a higher average increase. A combination of both methods is highly recommended in training programs for optimal results.
Copyright (c) 2025 Andika Putra, Suaib Nur, Rasyidah Jalil https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Cooperative Learning Model Tipe Team Games Tournament (TGT) Terhadap Kemampuan Renang Gaya Bebas
This research seeks to examine the impact of the team games tournament (TGT) cooperative learning strategy on enhancing freestyle swimming abilities among grade ten students at SMA PGRI Cikampek. A quasi-experimental approach was utilized, applying a nonequivalent control group designTwo groups of students participated in the study: the experimental group, which received instruction through the TGT cooperative learning model, and the control group, which was taught using traditional methods. Data collection involved administering both a pretest and posttest, utilizing a swimming skills assessment tool that had previously undergone and passed a feasibility evaluation. The results of the descriptive analysis indicated that the experimental group experienced a notable improvement in posttest scores compared to the control group. Since the normality test showed that the data on score differences did not follow a normal distribution, the Mann-Whitney U test was employed to examine the research hypothesis. The results indicated a significance value of 0.005 (p < 0.05), suggesting a statistically significant difference between the two groups. These findings demonstrate that the TGT model is effective in enhancing students’ freestyle swimming abilities by promoting collaboration and creating an engaging learning environment.
Copyright (c) 2025 Fauzan Noer Afrizal, Ruslan Abdul Gani, Febi Kurniawan https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Latihan Footwork Shuttle Run Terhadap Teknik Pukulan Forehand Permainan Bulutangkis
This study aims to determine the effect of shuttle run footwork training on improving forehand stroke technique in badminton. The research method used is an experimental method with a one-group pretest-posttest design. The population in this study consisted of 20 students, with 15 students selected as samples through purposive sampling. The instrument used was a forehand stroke technique skill test. Data analysis was carried out using descriptive statistics. The normality test results showed that the pretest data had a significance value of 0.572 (> 0.05), and the posttest data had a significance value of 0.680 (> 0.05), indicating that the data were normally distributed. The homogeneity test yielded a significance value of 0.613 (> 0.05), indicating that the data were homogeneous. The hypothesis test using a paired sample t-test showed a significance value (2-tailed) of 0.000 (< 0.05), with a t count of 41.402, which was greater than the t table value of 27.751. Therefore, it can be concluded that shuttle run footwork training has a significant effect on improving forehand stroke technique among badminton extracurricular students at SMA Negeri 3 Palopo.
Copyright (c) 2025 Maulana Saputra, Suaib Nur, Rachmat Hidayat, Rasyidah Jalil https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Alat Bantu Terhadap Kemampuan Tendangan T Atlet Pencak Silat Kota Palopo
This study aims to determine the effect of using tools on improving T kicking ability in pencak silat athletes in Palopo City. This study uses a quantitative approach with a pretest and posttest experimental design. This study uses a quantitative approach with a causal and experimental study design. Ten athletes were selected through purposive sampling, based on specific criteria relevant to the research objectives. The research instrument was an observation sheet designed to assess T-kick ability through five main indicators: speed, accuracy, strength, balance, and movement coordination. Data were obtained through skill tests, direct observation, and documentation. Furthermore, the data were analyzed using descriptive statistical tests, normality tests, homogeneity tests, and paired sample t-tests using the SPSS program. The results showed a significant increase in T-kick ability after using the tool, with a pretest average score of 65.30 increasing to 79.60 on the posttest. The t-test results produced a significance value of 0.001 (p < 0.05), which indicates that the use of tools has a significant effect on improving the T-kick ability of pencak silat athletes. It can be concluded that the use of tools in training has a significant effect on improving the T-kick ability of pencak silat athletes in Palopo City.
Copyright (c) 2025 Andi Alfa Reza, Rachmat Hidayat, Hadi Pajarianto, A Heri Riswanto https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Permainan Tradisional Terhadap Kelincahan Siswa Sekolah Dasar: Systematic Literature Review
Traditional games contribute significantly to improving the agility of elementary school students. However, technological developments and lifestyle changes have led to a decline in physical activity among children. This study aims to systematically examine the impact of traditional games on the agility of elementary school students. The method used is a systematic literature review (SLR) by analyzing published research between 2019 and 2024 through Google Scholar, SINTA, and Publish or Perish. Of the 40 articles identified, 7 articles met the inclusion criteria. The results of the analysis showed that gobak sodor was able to increase agility by up to 67.5%, while bentengan increased agility by 9.7%. In addition, the games of lari balok, hadang, and sepak beleg were also proven to be effective in increasing students' agility. Compared to conventional exercises, traditional games are more interactive and can increase students' motivation to practice. In conclusion, traditional games can be applied as an effective strategy in physical education to develop the agility of elementary school students. Therefore, teachers, policymakers, and parents need to integrate traditional games into children's physical activities to support their motor development and fitness.
Copyright (c) 2025 Fadlu Rachman, Andri Prasetiyo, Ayi Rahmat, Ahmad Nuruhidin https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Interval Training dalam Meningkatkan Vo2max pada Atlet Remaja Pencak Silat di Perguruan Nurhati Hst
The main problem is low vo₂max capacity, which causes early fatigue and a significant decline in performance at the end of the game, thereby impacting achievement. This study aims to determine the effect of interval training on increasing the vo₂max of these adolescent athletes. The method used was an experiment with a one-group pretest-posttest design. The research population consisted of 24 athletes, with a sample of 10 adolescent athletes selected through purposive sampling. The instrument used to measure vo₂max was the multistage fitness test or bleep test. Data analysis techniques included normality tests, homogeneity tests, and paired sample t-tests. The results showed an average increase in vo₂max of 3.16 mL/kg/minute, from 36.95 mL/kg/minute (fair/poor category) to 40.11 mL/kg/minute (fair/good category), with a t-test significance value of less than 0.08. The discussion confirmed that interval training for 16 sessions effectively stimulated an increase in the efficiency of the oxygen transport system and cardiorespiratory endurance in adolescents. The conclusion of the study proved that interval training has a significant and effective influence on increasing vo₂max, so it can be integrated into physical training programs to improve the stamina and competitive performance of adolescent pencak silat athletes.
Copyright (c) 2025 Ahmad Rizky, Syamsul Arifin, M. Mulhim https://creativecommons.org/licenses/by-sa/4.0/
Development of Traditional Game-Based Physical Education Learning Against Anti-Bullying Attitudes in Schools
Bullying remains a persistent problem in schools, negatively impacting students' psychological and social well-being. While physical education has the potential to foster positive character traits, the use of traditional games to promote anti-bullying attitudes is still underexplored, and physical education teachers do not yet have a structured model for implementing such approaches effectively. This research utilized a Research and Development (R&D) approach conducted in Lombok, Indonesia. The development procedure included needs analysis, model design, expert validation, limited field trial, extensive field trial, and iterative revisions. A limited trial was carried out with 30 elementary school students, while the extensive trial involved 120 students. Data were collected through observations, interviews, and questionnaires. The developed model, based on traditional games such as gobak sodor, fort and engklek, was validated by experts and successfully implemented in selected schools. Results indicated significant improvements in students’ empathy and mutual respect, accompanied by a noticeable reduction in aggressive behavior. Teachers reported high acceptance and ease of application. The study concludes that integrating traditional games into physical education lessons can foster anti-bullying attitudes in students. This culturally grounded, character-focused model enhances social-emotional learning and provides practical tools for educators to address bullying through inclusive and meaningful physical activity.
Copyright (c) 2025 Lalu Moh Yudha Isnaini, Lulut Gilang Saputra, Rajip Mustafillah Rusdiyanto, Mohad Anizu Mohd Nor https://creativecommons.org/licenses/by-sa/4.0/
Analisis Kebugaran Jasmani Siswa Sekolah Dasar dan Menengah di Kecamatan Golewa
This study aims to evaluate the physical fitness levels of elementary and middle school students in Golewa District. This quantitative cross-sectional study involved a population of 547 students from 5 schools. A sample of 222 students was selected purposively. The measurement instrument used was the Indonesian Student Fitness Test (TKSI). Data analysis techniques were analyzed descriptively using SPSS 25 and TKSI standard norms. The results of the fitness study did not increase linearly with age. Phases A (grades 1-2 elementary school) and C (grades 5-6 elementary school) showed a good category (scores of 3.96 and 3.92), while phases B (grades 3-4 elementary school), D (junior high school), and EF (senior high school) were in the sufficient category (scores of 3.4, 3.58, and 3.54). Cardiovascular endurance declined consistently to the poor category (2.7) in high school, while muscle strength remained relatively stable. The results show a fluctuating pattern of fitness development. Fitness was relatively high in the early phase (grades 1–2) and late elementary school (grades 5–6), but declined in the middle of elementary school (grades 3–4) and remained consistently low in junior high and high school. The component that declined the most was cardiovascular endurance, while muscle strength remained relatively stable in all phases. It was concluded that fitness development is fluctuating and is determined more by the quality of learning and consistency of physical activity than by age alone.
Copyright (c) 2025 Robertus Lili Bile, Yohanes B. O. Tapo, Fransiskus S. Dopo https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Latihan Menggunakan Belt Training dan Bendel Kaki Terhadap Peningkatan Passing
The main problem in this study was the low quality of passing, particularly in terms of strength and speed, among futsal extracurricular students at SMAN 6 Palopo. This study aims to analyze the effect of training using belt training and ankle weights on improving passing skills. The method used is an experiment with a pretest-posttest two-group design. A total of 30 students were divided into two groups: Group A was given training using belt training and Group B used ankle weights for 16 sessions. Passing ability was measured using a 30-second wall passing test. Data analysis showed that both groups experienced a significant improvement in passing after the treatment, based on the paired sample t-test (p < 0.05). However, the independent sample t-test proved that there was a significant difference between the two groups (p = 0.000). The belt training group showed a greater average improvement (from 13.07 to 19.33) than the ankle band group (from 12.80 to 16.20). The conclusion of this study is that although both are effective, training using belt training proved to be statistically more effective than ankle bands in improving students' futsal passing skills.
Copyright (c) 2025 Rahmat Rais, Saman, A. Heri Riswanto, Rachmat Hidayat https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Modifikasi Alat Latihan dan Resistance Band Terhadap Akurasi Shooting
Low shooting accuracy is a problem faced by SSB MIJ players. This study aims to analyze the effect of modified training equipment (target net) and resistance bands on improving shooting accuracy. The method used is quantitative with a two-group pretest-posttest design. The sample consisted of 20 players divided into two groups. The measurement instrument used was the Bobby Charlton shooting test. The data were analyzed using a t-test with SPSS. The results showed that both training methods were significant in improving shooting accuracy. The t-value (8.260) was greater than the t-table (2.093) with a significance of 0.000 < 0.05. Only one player did not experience an improvement. The results of the independent sample t-test also showed a significant difference between the two groups. More specifically, the group that used the modified target net showed a more effective improvement than the group that used resistance bands. The conclusion of this study is that both the modified target net and resistance bands have a positive effect on shooting accuracy, but training with the target net proved to be more effective. Therefore, this modification of training equipment can be recommended to coaches as an applicable training method to improve the shooting accuracy of young soccer players.
Copyright (c) 2025 Muhammad Damar Udin, A. Heri Riswanto, Irsan Kahar, Rachmat Hidayat https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Latihan Kelincahan dan Latihan Kecepatan Terhadap Peningkatan Dribble pada Siswa
The background of this study is the importance of dribbling techniques in futsal, but the basic dribbling skills of futsal extracurricular students at SMAN 3 Palopo are still not optimal. This study aims to determine the effect of agility training and speed training on improving dribbling skills, as well as comparing the effectiveness of the two training methods. The method used was a quantitative experiment with a two group pretest-posttest design. The sample consisted of 20 students divided into two groups: group A was given agility training (zig-zag run) and group B was given speed training (shuttle run), each for 16 sessions. The research instrument used a dribbling test. The data were analyzed using normality, homogeneity, paired sample t-test, and independent sample t-test. The results showed that both agility and speed training had a significant effect on improving dribbling (p < 0.05). However, the independent sample t-test proved that agility training was significantly more effective than speed training. The conclusion of this study is that although both exercises are effective, agility training has a greater impact on improving students' futsal dribbling skills. These findings recommend that coaches prioritize agility training in dribbling technique development programs.
Copyright (c) 2025 Unco Prasetyo Rahim, Suaib Nur, Hajeni https://creativecommons.org/licenses/by-sa/4.0/
The Effect of Great Indonesian Children's Gymnastics on Children's Motor Movement Skills in Physical Education Learning in Elementary School
Motor movement skills are an important foundation in the physical and cognitive development of elementary school-age children. However, physical education learning in many schools is still less than optimal in developing the motor aspects as a whole through an approach that is in accordance with the characteristics of the child. This study aims to examine the influence of the great Indonesian Children's Gymnastics program on the motor movement ability of elementary school students. The method used was a experiment with a Pretest-Posttest Design with Control Group, involving 60 students in grades IV and V in one of the public elementary schools in Malang district. Motor ability measurement is carried out through four aspects: running, balance, agility and leg muscle strength. The results of the paired sample t-test showed a significant improvement in all aspects of motor movement after participating in the great Indonesian children's gymnastics program (p < 0.05). However, the level of significance indicated only a modest effect size, suggesting that the impact, while meaningful, was relatively small. These findings suggest that movement-based gymnastics designed in a fun and structured manner can contribute to the improvement of children's motor skills, although further refinement of the program may be needed to achieve stronger outcomes. This study concludes that Great Indonesian Children’s Gymnastics can serve as an alternative learning strategy in elementary schools to support motor development, but its effectiveness requires further optimization.
Copyright (c) 2025 Lokananta Teguh Hari Wiguno, Lalu Moh Yudha Isnaini, Rajip Mustafillah Rusdiyanto, Johan Irmansyah https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Latihan Beban Terhadap Peningkatan Kerampilan Tendangan Sabit pada Atlet Perguruan Pencak Silat Persinas Asad
The low quality of crescent kick skills, which includes aspects of speed, accuracy, strength, balance, and coordination. This is often caused by a lack of leg muscle strength and body stability, which are vital physical components to support the effectiveness of kicking techniques. This study aims to empirically test the effect of weight training on improving the skill of the sabit kick in Pencak Silat athletes from the Persinas ASAD Academy in Palopo City. The method used is a quasi-experiment with a one-group pretest-posttest design. The sample consisted of 10 athletes selected through purposive sampling. The intervention consisted of a leg muscle weight training program (such as squats, lunges, calf raises, and leg presses). Data were collected using a validated observation sheet and analyzed using a paired sample t-test. The results of the study proved a significant increase, where the average score for scythe kick skills rose from 65.30 (fair category) in the pretest to 79.60 (good category) in the posttest. The t-test results showed a significance value of 0.000 (p < 0.05). The conclusion of this study is that weight training has a significant and positive effect on improving the skill of the sabit kick.
Copyright (c) 2025 Julian Sigap Rosadi Suwarso, Rachmat Hidayat, A. Heri Riswanto https://creativecommons.org/licenses/by-sa/4.0/
Tingkat Partisipasi Olahraga Kalangan Remaja di Kota Palopo Dampak Media Sosial
The level of youth participation in sports in Indonesia needs attention, while on the other hand, the use of social media in the lives of young people is becoming increasingly widespread. This situation raises questions about whether there is a relationship between these two phenomena, particularly in the city of Palopo. This study aims to analyze the influence of social media use on the level of youth participation in sports in the city. A quantitative approach was applied using a survey method with an online questionnaire (Google Form) distributed to 100 adolescents aged 10-24 years as a sample, selected using purposive sampling. The collected data were analyzed using descriptive statistics and tested using Spearman's correlation and simple linear regression. The results showed that there was no significant relationship between social media use and sports participation (p = 0.291 > 0.05). Further regression analysis also confirmed that there was no significant effect (p = 0.881 > 0.05), with an R² value of 0.034. The conclusion of this study is that social media use does not significantly affect youth sports participation in Palopo City, where only 3.4% of the variation in sports participation can be explained by social media, while the remaining 96.6% is influenced by other factors.
Copyright (c) 2025 Aan Hardiyansah, Irsan Kahar, Rachmat Hidayat, Ahmad Syarif Burhan https://creativecommons.org/licenses/by-sa/4.0/
Analisis Kemampuan Shooting Menggunakan Punggung Kaki
The problem of this study is that the ability to shoot using the instep is not yet optimal, which is a crucial problem for futsal extracurricular students at SMA Negeri 5 Palopo. The purpose of this study is to analyze and describe specifically the level of ability to shoot using the instep in these students. This quantitative descriptive research method uses a survey approach. The sample consisted of 15 students, taken using total sampling technique. The research instrument was a shooting test from a distance of 10 meters to a standard futsal goal divided into nine scoring zones (1-5). The data were analyzed using descriptive statistics with the help of SPSS software. The results revealed a wide variation in ability. A total of 40% of students (6 people) were classified as “poor,” 20% (3 people) as “fair,” 33% (5 people) as “good,” and only 7% (1 person) as “very good.” The average score obtained was 12.93, which falls within the “fair” category. It was concluded that the ability to shoot using the instep among futsal extracurricular students at SMA Negeri 5 Palopo was generally still at a sufficient level and not yet optimal. These findings indicate the need for a more structured, intensive training program that focuses on improving basic techniques to increase shooting accuracy and power.
Copyright (c) 2025 David Usman, Irsan Kahar, Nur Saqinah Galugu, Rachmat Hidayat https://creativecommons.org/licenses/by-sa/4.0/
Persepsi Guru Pendidikan Jasmani terhadap Implementasi Kurikulum Senam Irama di Sekolah Dasar
This study aims to examine physical education teachers' perceptions of the implementation of rhythmic gymnastics curriculum in elementary schools using a qualitative literature review method. This study reviews various research sources that discuss teachers' attitudes, understanding, and challenges in implementing the curriculum in the field. The results of the review of six articles that met the inclusion criteria show that teachers generally recognize the importance of rhythmic gymnastics in developing students' motor skills, coordination, and creativity, as well as contributing positively to children's health and physical development. However, there are significant obstacles in the form of limited teacher competence, which affects their confidence and teaching effectiveness, as well as inadequate supporting facilities and infrastructure in some elementary schools. In addition, differences in the level of experience and training of teachers also affect their readiness and attitude towards the implementation of the rhythmic gymnastics curriculum. The conclusion of this study confirms that improving teacher competence through continuous training and the provision of adequate facilities are strategic steps needed to support optimal implementation of the curriculum. These findings are expected to serve as a reference for policy makers and education practitioners.
Copyright (c) 2025 Anisah, Sulistiyono https://creativecommons.org/licenses/by-sa/4.0/
Pengaruh Media Sosial Youtube Terhadap Peningkatan Karakter Siswa Pencak Silat
The low participation and difficulty in mastering movements among pencak silat students at MAN Palopo are thought to have an impact on their character development. This study aims to analyze the influence of YouTube social media on improving the character of pencak silat students. The method used is quantitative with a correlation approach. The population consisted of 100 students, with a sample of 20 people selected purposively based on the criteria of using YouTube to learn pencak silat for at least one hour per week. Data collection techniques used questionnaires and observations, which were then analyzed using Pearson's correlation test, regression, T-test, and F-test using SPSS. The results showed a very strong and significant relationship between YouTube usage and student character (r = 0.712; p < 0.05). Regression analysis proved that YouTube had a positive and significant effect on character building (β = 0.610; p < 0.05), which was reinforced by significant T-test and F-test results. The conclusion of this study is that the use of YouTube social media containing educational content on pencak silat has been proven to significantly improve students' positive character traits, such as discipline, responsibility, and respect.
Copyright (c) 2025 Hammy, Rasyidah Jalil, Imam Pribadi, Irsan Kahar, Rachmat Hidayat, Ahmad Syarif Burhan https://creativecommons.org/licenses/by-sa/4.0/
Upaya Penurunan Berat Badan dan IMT dengan Program Latihan Fisik Online pada Penderita Obesitas
Obesity, characterized by a Body Mass Index (BMI) >25 kg/m², is a major health problem caused by energy imbalance. This study aims to determine the effectiveness of an online physical exercise program in reducing weight and BMI in obese individuals. The method used is quantitative with a one-group pre-test post-test design. A total of 26 obese female clients from Company D were selected through purposive sampling. The intervention consisted of a progressive online exercise program at least 3 times/week for three months, with monitoring via a WhatsApp group. Data were analyzed using the Wilcoxon test. The results showed a significant decrease in weight and BMI (p < 0.05) each month. The average consecutive weight loss was -1.96 kg (month 1), -1.09 kg (month 2), and -0.44 kg (month 3). Meanwhile, BMI decreased by -0.80, -0.49, and -0.20. Discussion indicates that this program is effective, with the highest reduction occurring at the beginning due to physiological adaptation. The slowing trend indicates the need for a progressive strategy going forward. It is concluded that the online physical exercise program is effective in reducing weight and BMI in obese clients, although other factors such as diet need to be controlled in future studies.
Copyright (c) 2025 Mutiara Amalia Fadzilla Raharjo, Sugiarto https://creativecommons.org/licenses/by-sa/4.0/
Hubungan Daya Ledak Otot Lengan, Koordinasi Mata-Tangan, dan Motivasi Berprestasi dengan Keterampilan Smash Atlet Bulutangkis U15
This study aims to analyze the relationship between arm muscle power, eye-hand coordination, and achievement motivation with the smash skills of U15 badminton athletes. The method used is quantitative with a correlational design. The sample consisted of 40 athletes from PB Jaya Raya Ragunan, which were taken using total sampling. Data were collected using a Chronojump Linear Encoder for explosive strength, a modified alternate hand wall toss test for coordination, an achievement motivation questionnaire, and a PBSI smash skill test. The results showed a positive and significant individual relationship between arm muscle explosive power (r=0.741), hand-eye coordination (r=0.735), and achievement motivation (r=0.455) with smash skills. Multiple regression analysis revealed a much stronger simultaneous relationship, with a multiple correlation coefficient (R) of 0.883. The three variables together explained 77.9% of the variance in smash skills (R²=0.779), indicating a strong synergistic effect when the three components were developed in an integrated manner. In conclusion, effective coaching of U15 athletes requires a holistic approach that systematically integrates explosive power training, coordination, and achievement motivation reinforcement to optimize smash skills as a competitive foundation at higher levels.
Copyright (c) 2025 Ibnu Yunshor Amar, Samsudin, Oman Unju Subandi https://creativecommons.org/licenses/by-sa/4.0/
A Efektivitas Latihan Plyometric Depth Jump Dan Jump To Box Terhadap Keterampilan Smash Bola Voli: Kajian Pustaka
The problem underlying this study is that many athletes and students still have difficulty producing hard, fast, and accurate volleyball smashes. This is due to limited leg muscle power, vertical jump height, and movement coordination. This study aims to analyze the effectiveness of two plyometric training methods, namely depth jump and jump to box, in improving volleyball smash skills. The method used was a literature review, analyzing ten relevant previous studies from 2015 to 2025. The results of the study showed that both exercises were effective in increasing leg muscle power, vertical jump height, and smash performance. Depth jumps tend to be more optimal for advanced athletes because they require high muscle reactivity, while jump to box is more suitable for beginners because it is safer and emphasizes movement control. The conclusion of this study is that although both are effective, the choice of method must be tailored to the athlete's level. A combination of both exercises is recommended to produce a more comprehensive improvement in smash skills.
Copyright (c) 2025 Gigih Ilham Oktavio, Topo Yono, Rizki Apriliyanto https://creativecommons.org/licenses/by-sa/4.0/
Meningkatkan Hasil Belajar Kebugaran Melalui Penerapan Ice Breaking
Low student interest and learning outcomes in physical fitness classes at SDN 29 Songka were the background for this study. The main problems included a monotonous learning atmosphere, lack of active participation, and student motivation, as evidenced by only 44% of students achieving the minimum passing grade (KKM) at the beginning of the study. This study aims to improve students' physical fitness learning outcomes through the application of ice breaking techniques. This study uses the Classroom Action Research (CAR) method, which is carried out in two cycles. Each cycle consists of the planning, action, observation, and reflection stages. The research subjects were 25 fifth-grade students. Data were collected through observation, tests, and documentation, then analyzed quantitatively and qualitatively. The results showed a significant increase in learning outcomes in the cognitive, psychomotor, and affective domains. Classical mastery of knowledge increased from 48% (Cycle I) to 84% (Cycle II). In the skill domain, mastery increased from 60% to 96%, and in the attitude domain from 72% to 100%. The application of ice breaking successfully created a pleasant learning atmosphere and increased student activity. It was concluded that the application of ice breaking was effective in improving learning outcomes and student interest in physical fitness learning.
Copyright (c) 2025 Sry Agustina, Ahmad, Irsan Kahar, Rachmat Hidayat, A Heri Riswanto, Fajri Hamzah https://creativecommons.org/licenses/by-sa/4.0/
Dampak Crowd Noise Terhadap Kinerja dan Pengambilan Keputusan Wasit pada Kompetisi Liga Askot U-12 Semarang: Studi Kualitatif dengan Pendekatan Naratif
This study was motivated by the phenomenon of psychological pressure experienced by young referees due to crowd noise in early age soccer matches, particularly in the Semarang U-12 Askot League. The noise from the spectators is thought to affect the emotional stability, concentration, and decision-making accuracy of referees who are still in the developmental stage. The purpose of this study is to explore in depth the impact of crowd noise on performance and the adaptive strategies developed by young referees. The method used is qualitative narrative, involving seven young referees and seven head coaches as participants. Data were collected through semi-structured interviews, observations, and noise measurements using the Decibel X application, then analyzed thematically with NVivo 15. The results revealed that crowd noise caused emotional pressure (nervousness, hesitation) and cognitive impairment (decreased focus, inaccurate decisions). Referees developed coping strategies such as self-talk and concentration, but these strategies were not fully effective. In conclusion, crowd noise significantly affects the performance of young referees, requiring integrated emotional regulation and stress management training in referee development, as well as sportsmanship education for all stakeholders involved in the game.
Copyright (c) 2025 Candra Danuarta, Limpad Nurrachmad https://creativecommons.org/licenses/by-sa/4.0/
Model Belajar Lompat Jauh Berbasis Bermain untuk Siswa Kelas V Sekolah Dasar
This study originated from the problem of low learning outcomes in long jump and monotonous conventional methods. An initial survey in West Bekasi District revealed that 76.54% of students had not achieved the minimum passing criteria, supported by findings that boring learning was the main cause. The purpose of this study was to develop and test the effectiveness of a play-based long jump learning model specifically designed for fifth-grade students. The method used was Research and Development (R&D) with the Borg & Gall model, which included validation by nine experts (athletics, physical education, and play experts), a small-scale trial (25 students), a large-scale trial (45 students), and an effectiveness test with a quasi-experimental design (60 students divided into experimental and control groups). The research results successfully produced 16 structured game models based on the stages of the long jump technique. Expert validation placed the product in the “very good” category (average score of 4.22). The effectiveness test showed a very significant increase in the experimental group with an N-Gain of 76.75% (effective), while the control group only had an increase of 8.13% (ineffective). In conclusion, this play-based long jump learning model has been proven to be very effective, feasible, and can be implemented as an innovative solution to improve the quality of physical education in elementary schools.
Copyright (c) 2025 Fandhi, Samsudin, Hernawan, Sujarwo https://creativecommons.org/licenses/by-sa/4.0/