Pengembangan Model Pembelajaran Sains, Technology, Art, Engineering And Mathemathic Pada Kurikulum PAUD
Keywords:
Pembelajaran STEAM, Kurikulum PAUD, Pengembangan ModelAbstract
Pembelajaran Science, Technology, engineering, Art and Mathematic (STEAM) memiliki efek positif pada pembelajaran anak. Metode STEAM dalam pembelajaran mampu melatih peserta didik baik secara kognitif, keterampilan, maupun afektif. Tujuan yang akan dicapai melalui penelitian ini adalah tersusunnya sebuah model pembelajaran bermuatan STEAM yang dapat diterapkan di satuan PAUD. Metodologi penelitian yang digunakan adalah desain penelitian pengembangan atau research and development dengan responden pengelola dan guru PAUD di Kecamatan Rumbai Pesisir. Berdasarkan keseluruhan hasil kuesioner disimpulkan bahwa indikator yang menjadi tolok ukur keterbacaan kurikulum bermuatan STEAM. Terjadi peningkatan pengetahuan dan pemahaman guru setelah dilakukan ujicoba operasional model pengembangan kurikulum PAUD berbasis STEAM pada subjek penelitian yang telah dilakukan.
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