Pendampingan dan Penerapan AI dalam Proses Desain Grafis untuk Meningkatkan Keterampilan Siswa
DOI:
https://doi.org/10.29408/jt.v3i2.33183Keywords:
Artificial Intelligence, Graphic Design, Vocational High School, Generative AI, Digital LearningAbstract
The development of Artificial Intelligence (AI) technology has had a significant impact on the learning process, including in Graphic Design subjects at the Vocational High School (SMK) level. This study aims to analyze the effectiveness of utilizing AI as a digital-based learning medium that can improve creativity, technical skills, and design process efficiency in students. The research method used is a systematic literature review by reviewing relevant research from 2021–2025, including studies on the integration of AI in design education, the use of generative AI, its impact on creativity, and the adoption of educational technology in vocational environments. The results of the study indicate that the use of AI such as generative design tools, AI image generation, and adaptive learning platforms significantly improves visual exploration skills, accelerates the ideation process, and helps students understand basic design principles more interactively. However, the study also identified several challenges, such as the potential for design fixation, dependence on technology, issues of work authenticity, and limited teacher competency in operating AI-based devices. Overall, the use of AI in Graphic Design learning at vocational high schools has made a positive contribution to the quality of learning and students' readiness to face the digital-based creative industry. This study found that students' graphic design skills increased by 20.37%, which was carried out using pre-testing and an ethical AI usage policy to ensure that this technology can be utilized optimally and sustainably in education.
References
Ahmed Alsswey. (2025).Examining students' perspectives on the use of artificial intelligence tools in higher education: A case study on AI tools of graphic design. https://doi.org/10.1016/j.actpsy.2025.105190
An Ouyang.(2024). Enhancing Graphic Design Skills Through AI-Based Learning Systems. ISSN (online): 1873-4049
Brian Otieno Ouma, Eliud Kamau Mwangi, Adia Auma Okoth, Achieng Wanjiru Njeri.(2025). Integrating Generative AI and ChatGPT in Design Education: Impacts on Critical Thinking Development. https://journal.stekom.ac.id/index.php/ijgd. DOI: https://doi.org/10.11054/yy0jcw48
Dwivedi, Y. K., Hughes, L., Kar, A. K., Baabdullah, A. M., Grover, P., Abbas, R., & Nambisan, S. (2023). Creative applications of generative artificial intelligence in digital content creation. International Journal of Information Management, 71, 102642.
Ende, A. M. N., Jasril, I. R., & Jaya, P. 2022.Perancangan dan Pembuatan E-Modul Interaktif Berbasis Canva Pada Mata PelajaranDasar Listrik dan Elektronika. JTEV (JurnalTeknik ElektrodanVokasional), 8(2). https://doi.org/10.24036/jtev.v8i2.117118.
Muji, S., Svensson, E., & Faraon, M. (2024). Engaging with Artificial Intelligence in Graphic Design Education. Proceedings of the 5th International Workshop on Artificial Intelligence and Education (WAIE), 2023. https://doi.org/10.1109/WAIE60568.2023.00013
Muji, S., Svensson, E., & Faraon, M. (2024). Engaging with Artificial Intelligence in Graphic Design Education. Proceedings of the 5th International Workshop on Artificial Intelligence and Education (WAIE), 2023. https://doi.org/10.1109/WAIE60568.2023.00013
Noprianto, N., Hasan, L., & Wasono, S. S. (2024). Edukasi Desain Grafis AI untuk Mempersiapkan Generasi Kreatif Era Digital dan Meningkatkan Technopreneurship: Studi Kasus di SMK Putra Pertiwi Pamulang. Jurnal Pengabdian Masyarakat, 2(1), 68. https://doi.org/10.70283/jpm.v2i1.68
Noprianto, N., Hasan, L., & Wasono, S. S. (2024). Edukasi Desain Grafis AI untuk Mempersiapkan Generasi Kreatif Era Digital dan Meningkatkan Technopreneurship: Studi Kasus di SMK Putra Pertiwi Pamulang. Jurnal Pengabdian Masyarakat, 2(1), 68. https://doi.org/10.70283/jpm.v2i1.68
Putra, K. W., & Syaikhu, A. (2024). Pemanfaatan Artificial Intelligence (AI) sebagai Media Pembelajaran pada Mata Pelajaran Desain Grafis di SMK YBPK Pare. JPNM Jurnal Pustaka Nusantara Multidisiplin, 3(3), 523. https://doi.org/10.59945/jpnm.v3i3.523
Rahman, A., & Setiawan, H. (2024). Pemanfaatan teknologi AI dalam pembelajaran SMK berbasis proyek. Jurnal Pendidikan Teknologi dan Kejuruan, 12(1), 45–53.
Rahman, A., & Setiawan, H. (2024). Pemanfaatan teknologi AI dalam pembelajaran SMK berbasis proyek. Jurnal Pendidikan Teknologi dan Kejuruan, 12(1), 45–53.
Rahman, A., & Setiawan, H. (2024). Pemanfaatan teknologi AI dalam pembelajaran SMK berbasis proyek. Jurnal Pendidikan Teknologi dan Kejuruan, 12(1), 45–53.
Sanjaya, M. R., Ruskan, E. L., Indah, D. R., Putra, B. W., Afif, H., Seprina, I., … & Rachmad, M. I. F. (2025). Penerapan Artificial Intelligence media desain website pembelajaran inovatif. Jurnal Pembelajaran Pemberdayaan Masyarakat (JP2M), 7(1), 62–73. https://doi.org/10.33474/jp2m.v7i1.24377
Sari, F., & Oktavia, D. (2023). Penerapan Canva AI dalam pembelajaran desain grafis untuk meningkatkan kreativitas siswa SMK. Jurnal Inovasi Pembelajaran Multimedia, 4(2), 58–66.
Sari, F., & Oktavia, D. (2023). Penerapan Canva AI dalam pembelajaran desain grafis untuk meningkatkan kreativitas siswa SMK. Jurnal Inovasi Pembelajaran Multimedia, 4(2), 58–66.
Sugiono, S. (2024). Proses Adopsi Teknologi Generative Artificial Intelligence dalam Dunia Pendidikan: Perspektif Teori Difusi Inovasi. Jurnal Pendidikan dan Kebudayaan, 9(1), 110–133. https://doi.org/10.24832/jpnk.v9i1.4859
Yang Wang, Lijia Cheng, Fei Lu, Ailifei Zeng, Ling Lu. (2024). AI Empowers Graphic Design Education: Innovation and Breakthrough.Vol. 5 No. 1 (2024): IC-ITECHS. https://doi.org/10.32664/ic-itechs.v5i1.1647
Younjung Hwang and Yi Wu. (2025). Graphic Design Education in the Era of Text-to-Image Generation: Transitioning to Contents Creator. https://doi.org/10.1111/jade.12558
Downloads
Published
How to Cite
Issue
Section
Categories
License
Copyright (c) 2025 Muhammad Qusyairi, I Putu Sugi Almantara, Yogiswara Dharma Putra, Putu Astya Prayudha

This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright & License
Copyright
Authors published in this journal agree to the following terms:
- The copyright of each article is retained by the author (s) without restrictions
- The journal allows the author(s) to retain publishing rights without restrictions
- The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal.
- Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal
- Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work
- Articles and all related material published are distributed under a Creative Commons Attribution- 4.0 International Public License (CC - BY 4.0).
License
Teknokrat: Teknologi Informasi untuk Masyarakat is licensed under a Creative Commons Attribution- 4.0 International Public License (CC - BY 4.0).
![]()
You are free to :
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially
Under the following terms :
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.









