Optimalisasi Pemanfaatan Media Digital Program Asistensi Mengajar dalam Merumuskan Strategi Inovatif Pembelajaran Matematika
DOI:
https://doi.org/10.29408/jt.v3i2.33396Keywords:
Teaching Assistance, Mathematics, MBKM, Digital Media, Innovative Strategie, TechnologyAbstract
The Teaching Assistance Program is one form of implementation of the Merdeka Belajar Kampus Merdeka (MBKM) policy, which provides space for students to contribute directly to the implementation of learning in schools. This study aims to describe the process of formulating and implementing innovative mathematics learning strategies by students during the implementation of the program at SMP Negeri 22 Gresik, as well as to evaluate its impact on student participation and understanding in grades VII, VIII, and IX. The research used a descriptive approach through observation, daily activity logs, documentation, and feedback from teachers and students. Four learning strategies were applied, namely cooperative learning, game-based learning, contextual approach, and spiral approach, which were reinforced through the use of digital media such as GeoGebra, Quizizz, Wordwall, and so on. The results of the study show that more creative variations in learning methods can increase student engagement, reduce passive classroom interaction, and strengthen the understanding of mathematical concepts that were previously considered difficult, such as algebra and linear equations. Additionally, student integration in school activities strengthens social relationships and provides a comprehensive understanding of educational environment dynamics. These findings confirm that the use of digital technology in teaching assistance programs has significant potential in supporting improvements in the quality of the learning process and can serve as a sustainable model for schools in developing innovative learning strategies.
References
Amien, M., Bazazi, A. A., & Robert, M. H. (2024). Pengabdian Masyarakat melalui Program Asistensi Mengajar di SMK Negeri 1 Sepulu. 1(2), 100–110.
Amin, M. (2023). Jurnal Pendidikan dan Konseling Model Pembelajaran Cooperative Learning. 5, 200–213.
Darmawan, K. E., & Chamidah, N. (2025). Peran Mahasiswa dalam Memanfaatkan Teknologi pada Program Asistensi Mengajar di EL DE ’ OT Private Course. 3(1), 135–143.
Farel, H., Adhi, C., Larasati, A., Putri, K., & Puspitasari, M. A. (2025). Pengembangan aplikasi edukatif menggunakan desmos dan padlet pada materi SPLDV. 16(2), 231–246.
Kemdikbudristek. (2025). Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia Nomor 19 Tahun 2025 tentang Rencana Strategis Kementerian Pendidikan Dasar dan Menengah Tahun 2025–2029. Jakarta: Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi.
Mahardhani, A. J. (2025). Kebijakan Pendidikan Dalam Perspektif Administrasi Publik.
Megawati, S. R. S. (n.d.). Implementasi Kebijakan Merdeka Belajar Kampus Merdeka Dalam Meningkatkan kualitas Pendidikan Mahasiswa di Universitas Negeri Surabaya. 1581–1592.
Pusat Kurikulum dan Pembelajaran. (2024). Kajian akademik Kurikulum Merdeka. Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia.
Rakhma, S. A., & Chamidah, N. (2024). Peran Mahasiswa dalam Program Asistensi Mengajar : Pengenalan Media Digital untuk Pengembangan Pembelajaran di TK Tri Murti Surabaya. 2(2), 206–214.
Republik Indonesia. (2024). Undang-Undang Republik Indonesia Nomor 59 Tahun 2024 tentang Rencana Pembangunan Jangka Panjang Nasional Tahun 2025–2045. Jakarta: Pemerintah Republik Indonesia.
Saputri, V. S., & Kamil, A. M. (2024). Dalam Meningkatkan Keterampilan Menulis Siswa Kelas IV Sdit Arofah 2 Klego. 2(1).
Surbakti, A. A., Mercu, U., & Yogyakarta, B. (2024). Analisis Kesulitan Siswa dalam Menyelesaikan Soal Literasi Matematika pada Siswa SMP. 4(379), 715–719.
Taufik, M. I. (2023). Meningkatkan Prestasi Belajar Matematika Pasca Pandemi Covid 19 Melalui Metode Spiral Pada Siswa Kelas VI Sdn Plalangan IV Kalisat Tahun Pelajaran. 3(1), 88–92.
Wijayawati, E. (2024). Peran Mahasiswa Program Asistensi Mengajar Dalam Meningkatkan Kompetensi Dan Adaptasi Teknologi SDN 1 Gondangkulon. 2(2), 61–68.
Wulandari, S. A., Safitri, S., Studi, P., Sejarah, P., Sriwijaya, U., & Api, B. L. (2024). Penerapan Metode Game Based Learning Dalam Materi Sejarah Bandung Lautan Api Di Kelas XI. 2(1), 34–41.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Nabila Angel Nafisha, Suliyanto

This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright & License
Copyright
Authors published in this journal agree to the following terms:
- The copyright of each article is retained by the author (s) without restrictions
- The journal allows the author(s) to retain publishing rights without restrictions
- The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal.
- Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal
- Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work
- Articles and all related material published are distributed under a Creative Commons Attribution- 4.0 International Public License (CC - BY 4.0).
License
Teknokrat: Teknologi Informasi untuk Masyarakat is licensed under a Creative Commons Attribution- 4.0 International Public License (CC - BY 4.0).
![]()
You are free to :
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially
Under the following terms :
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.









