Penerapan Media Pembelajaran Interaktif Berbasis Flash (Studi Kasus : Mata Pelajaran Kewarganegaraan pada Siswa Kelas 4)
DOI:
https://doi.org/10.29408/jit.v6i1.7458Keywords:
Learning Media, Clothing and Traditional Houses, Archipelago, CitizenshipAbstract
This study aims to facilitate teaching and learning activities, so as to increase students' understanding of the introduction to traditional Indonesian clothing and houses delivered by educators. The introduction of traditional clothes and houses is considered to be a very big challenge, especially for the millennial generation who are less interested in learning Indonesian culture when compared to today's modern culture. This is one of the homework for educators. In the world of education, instructional media is often overlooked for reasons of limited time to make teaching preparations and it is difficult to find the right media, so that students experience difficulties and feel bored with civics subjects. The learning method used to overcome these problems is to create interactive learning media on civics subjects with material introduction to traditional Indonesian clothing and houses. This learning media starts from the needs analysis process that will be used in making flash-based interactive learning media and creating concepts or designs according to the results of the analysis. The results to be achieved in making this interactive learning media are that students can understand the material and increase the attractiveness of student learning towards the introduction of traditional Indonesian clothing and houses, so that the teaching and learning process becomes more effective. This interactive learning media is expected to help the school, especially teachers and students, in conveying or receiving material more clearly.
References
Putra, Y. K., Sadali, M., & Hadi, I. (2021). Media Pembelajaran Interaktif Matematika Berbasis Flash Pada Siswa Kelas 1 MI NW Liqaul Amal. Infotek: Jurnal Informatika dan Teknologi, 4(2), 163-173.
Fathurrahman, F., Putra, Y. K., & Sadali, M. (2020). Media Pembelajaran Interaktif Pengenalan Huruf Berbasis Flash Pada Siswa Pendidikan Anak Usia Dini (PAUD)(Studi Kasus: Kelompok Belajar Tarbiyatul Ummah Tanak Kaken Sakra Barat). Infotek: Jurnal Informatika dan Teknologi, 3(2), 211-219.
Ningsih, T. F., Bahtiar, H., & Putra, Y. K. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Flash Pada Materi Klasifikasi Hewan Vertebrata Mata Pelajaran Biologi Kelas VII SMP. Infotek: Jurnal Informatika dan Teknologi, 5(1), 30-41.
Wirasasmita, R. H., & Putra, Y. K. (2017). Pengembangan media pembelajaran video tutorial interaktif menggunakan aplikasi camtasia studio dan macromedia flash. EDUMATIC: Jurnal Pendidikan Informatika, 1(2), 35-43.
H. Bahtiar, “Sistem Informasi Wisata dan Budaya Pulau Lombok dengan Multimedia Intraktif Untuk Meningkatkan Kunjungan Wisata Hariman,” vol. 1, no. 1, pp. 1–10, 2018.
I. Diah, S. Nita, D. T. Informatika, F. Teknik, and U. P. Madiun, “Media Pembelajaran Berbasis Multimedia Interaktif untuk Meningkatkan Pemahaman Konsep Mahasiswa,” vol. 1, no. 2, pp. 68–75, 2018
G. Mussardo, “Definisi Multimedia dan Unsur Multimedia,” Stat. F. Theor, vol. 53, no. 9, pp. 1689–1699, 2019, doi: 10.1017/CBO9781107415324.004.
Arsyad, A. (2011). Media pembelajaran. Jakarta: PT. Raja Grafindo Persada.
Daryanto, Media Pembelajaran. Bandung: PT. S a r a n a Tutorial Nurani Sejahtera, 2011.
A. S. Hidayatullah, “Pengaruh Model Pembelajaran Tandur Dan Media Pembelajaran Adobe Flash Terhadap Hasil Belajar Siswa,” J. Pendidik. Tek. Elektro, no. 3, pp. 461–469, 2020.
A. and Munir, “Media Pembelajaran Interaktif,” vol. 13, no. 128, p. 234, 2011.
S. Anwar and M. B. Anis, “Pengembangan Media Pembelajaran Matematika Berbasis Adobe Flash Profesional pada Materi Sifat-Sifat Bangun Ruang,” J. Pendidik. Mat., vol. 3, no. 1, p. 99, 2020, doi: 10.21043/jpm.v3i1.6940.
M. Ziveria, R. Sefina Samosir, and M. Rusli, “Pelatihan Desain Grafis Menggunakan Perangkat Adobe Photoshop Untuk Manipulasi Foto Bagi Tim Teknologi Informasi YPU,” ABDIMAS J. Pengabdi. Kpd. Masy., vol. 1, no. 1, pp. 1–11, 2020, doi: 10.53008/abdimas.v1i1.21.
A. P. Musmuliadi, “Pengaruh Media Desain Grafis Berbasis Adobe Photoshop,” J. Teknol. Pendidik., vol. 3, no. 1, pp. 20–28, 2018.
Sugiyono, P. (2011). Metodologi penelitian kuantitatif kualitatif dan R&D. Alpabeta, Bandung.
Aris Sudianto and L. M. Samsu, “Penerapan Media Pembelajaran Interaktif Pelajaran Bahasa Indonesia Berbasis Android Untuk Kelas Vii Madrasah Tsanawiyah Nahdlatul Wathan Ketangga Sebagai Upaya Untuk Peningkatkan Minat Belajar Siswa,” vol. 2, no. 2, pp. 5–10, 2019
Downloads
Published
How to Cite
Issue
Section
License
Semua tulisan pada jurnal ini menjadi tanggung jawab penuh penulis. Jurnal Infotek memberikan akses terbuka terhadap siapapun agar informasi dan temuan pada artikel tersebut bermanfaat bagi semua orang. Jurnal Infotek ini dapat diakses dan diunduh secara gratis, tanpa dipungut biaya sesuai dengan lisense creative commons yang digunakan.Jurnal Infotek is licensed under a Creative Commons Attribution 4.0 International License.
Statistik Pengunjung