Pengembangan Model Pembelajaran Berbasis Permainan dalam Pembelajaran PJOK Sekolah Dasar Usia 7-10 Tahun
DOI:
https://doi.org/10.29408/porkes.v8i3.30913Keywords:
Learning models; Motor Skill; Games; PJOK; Elementary school students.Abstract
This study aims to develop and test the effectiveness of a game-based PJOK learning model in improving gross motor skills of second-grade students at SDN Kemanggisan 08 Pagi. The method used is Research and Development with the ADDIE model which includes analysis, design, development, implementation, and evaluation. The research subjects were 30 second-grade students with data obtained through observation, gross motor tests, and questionnaires. Based on the results of the statistical test analysis above, a significant difference in values was obtained from the initial test and the final test of the Development of Game-Based Learning Models in Elementary School PJOK Learning for 7-10 Years Old. This is evidenced by the calculated t value of 6.406 which is greater than the t table of 2.042 (6.046 > 2.042) and a significance value of 0.001 <α = 0.05. Thus, H₀ is rejected and H₁ is accepted, which means there is a difference in influence because the research results are statistically significant from the calculation results above, it can be concluded that there is a significant influence of the Development of Game-Based Learning Models in Elementary School Physical Education Learning for 7-10 Years Old. Game-based learning models create active, interactive, and effective learning, so they are relevant to be implemented in Physical Education in elementary schools. This model can be an alternative to increase student motivation and participation.
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