Pengembangan Media Pembelajaran Interaktif Autoplay Media Studio 8.5 Pada Materi Gejala-Gejala di Atmosfer dan Hidrosfer
DOI:
https://doi.org/10.29408/geodika.v4i1.1891Keywords:
research and development, learning media, AutoPlay Media Studio 8.5Abstract
This research is based on the ineffectiveness of textbook based learning. The purpose of this study is to produce effective learning media based on validity. Learning media developed based on AutoPlay Media Studio 8.5. This learning media is applied to social studies subjects, especially on symptoms in the atmosphere and hydrosphere learning material. The research location was carried out at Tembeng Putik Islamic Junior Secondary School, East Lombok, NTB. This research design uses research and development. Data were collected using media validation sheets, teacher response instruments and learning achievement tests. The results showed that the validity of the media was declared very valid with a percentage of 91.83%. For practicality based on the teacher's response to the media is very good with a percentage of 93.12%. Whereas student learning outcomes after using the media based on AutoPlay Media Studio 8.5 were stated to be good with a percentage of mastery learning outcomes of 84%. Thus it can be concluded that this media can be used as a supporter of the learning process of social studies subjects in the phenomenon of symptoms in the atmosphere and hydrosphere in Tembeng Putik Islamic Junior Secondary School.
References
Akker, J. V. D. (1999). Principles and methods of development research. Dalam Akker, J.V.D., Branch R.M., Gustafson, K., Nieveen, N.,& Plomp, T. (Eds.), Design approaches and tools in education and training (hal. 1-14). Dordrecht: Springer.
Arsyad, A. (2011). Media pembelajaran. Jakarta: PT Raja Grafindo Persada.
BBC. (2019). Perubahan iklim dalam grafik. Diakses pada 2 Januari 2020 dari www.bbc.com/indonesia/laporan_khusus/2009/12/091207_grafikclimate.shtml
Dagun, S.M. (2006). Kamus besar ilmu pengetahuan. Jakarta: Lembaga Pengkajian Kebudayaan Nusantara (LPKN).
Djamarah., Bahri, S., & Zain, A. (2010). Strategi belajar mengajar. Jakarta: Rineka Cipta.
Hadi, H., & Agustina, S. (2016). Pengembangan buku ajar geografi desa-kota menggunakan model ADDIE. Educatio, 11(1), 90-105.
Hadi, H., & Subhani, A. (2017). Internalisasi karakter peduli lingkungan dan tanggap bencana pada siswa sekolah melalui program Geography Partner Schools. Prosiding Seminar Nasional Pendidik dan Pengembang Pendidikan Indonesia, Mataram: 14 Oktober 2017, 176-188.
Jannah, M., Copriady, J., & Rasmiwetti. (2019) Development of interactive learning media using Autoplay Media Studio 8 for colloidal chemistry material. Journal of Educational Sciences, 3(1): 132-144.
Permendikbud Nomor 20 Tahun 2016 tentang Standar Kompetensi Lulusan (SKL).
Sardiman, A. M. (2004). Interaksi & motivasi belajar mengajar. Jakarta: Raja Grafindo Persada (Rajawali Pers).
Subhani, A., & Agustina, S. (2018). Pengembangan lembar kerja spatial thinking to solving problem pada Program Studi Pendidikan Geografi. Geodika: Jurnal Kajian Ilmu dan Pendidikan Geografi, 2(2), 41-52.
Sugiyono. (2014). Metode penelitian kuantitatif kualitatif dan R&D. Bandung: Alfabeta.
Sutjiono, T. W. A. (2005). Pendayagunaan media pembelajaran. Jurnal Pendidikan Penabur, 4(4), 76-84.
Widoyoko, S. E. P., & Rinawati, A. (2012). Pengaruh kinerja guru terhadap motivasi belajar siswa. Jurnal Cakrawala Pendidikan, 31(2), 278-289.
Widoyoko, S. E. P. (2012). Teknik penyusunan instrumen penelitian. Yogyakarta: Pustaka Pelajar.
Wikipedia (2019) Autorun.inf, Diakses pada 10 Desember 2019 dari https://id.wikipedia.org/wiki/Autorun.inf.