Development of Edutainment Learning Media History Adventure Indonesian Hindu-Buddhist History Based on Local History Bima-Dompu

Authors

  • Husnul Khatimah STKIP Yapis Dompu
  • Hasan STKIP Yapis Dompu
  • Indah Afrianti STKIP Yapis Dompu

DOI:

https://doi.org/10.29408/jhm.v10i4.27518

Keywords:

edutainment; history; media; Hindu Buddhist

Abstract

Historian Adventure is an edutainment learning medium that incorporates both educational and entertainment components with the objective of rendering the process of learning history more engaging and interactive. The objective of this research is to develop edutainment learning media, Historian Adventure, on Indonesian history during the Hindu-Buddhist period based on Bima-Dompu local history at the university level. The research methodology employed is that of development research (R&D), with reference to Thiagarajan's 4-D (Four-D) model, which comprises four stages: defining, designing, developing, and disseminating. This research involved the input of material experts, learning media experts, and 30 students enrolled in the History Education Study Program at STKIP Yapis Dompu. The results of the feasibility study indicate that the developed media meets the highest standards of feasibility, with an initial assessment by media experts yielding a score of 89.23% (very feasible) and an increased score of 95.38% in the second stage. The results of the initial trial demonstrated a feasibility score of 86.54%, indicating a high level of suitability for the intended purpose. The subsequent trial yielded a similar score of 86.64%, confirming the continued high feasibility of the learning media. In light of the aforementioned results, it can be posited that the Historian Adventure learning media is an efficacious pedagogical tool for the acquisition of knowledge pertaining to Indonesian history during the Hindu-Buddhist period, based on local history. The adventure format enables students to engage with historical events, identify Hindu-Buddhist kingdoms, and comprehend the impact of Hindu-Buddhist religion and culture, particularly in the context of Bima-Dompu.

References

Afrianti, I., & Nur Wahyuni. (2021). Pengembangan Perangkat Pembelajaran Bahasa Inggris Berbasis Lingkungan “Leksikon Dalam Bahasa Mbojo” Untuk Mengembangkan Kreativitas Mahasiswa. JIIP-Jurnal Ilmiah Ilmu Pendidikan, 4(6), 455–461. https://doi.org/10.54371/jiip.v4i6.286

Aldin., Sukmawati., & Muhammad. (2023). Penggunaan Youtube Dalam Media Pembelajaran. Jurnal Pendidikan Dan Sains, 5(3), 12–19. https://ejournal.stitpn.ac.id/index.php/bintang/article/view/4122.

Alfarez, S. (2024). Analisis Konsep Sejarah (Bernard Lewis) dan Filsafat Strukturalisme: Kajian Makna Simbolis Temuan Candi di Situs Batujaya. Jurnal Humanitas: Katalisator Perubahan dan Inovator Pendidikan, 10(2), 220-234. https://doi.org/10.29408/jhm.v10i2.25174.

Asmedy. (2021). Pengembangan Perangkat Pembelajaran Bangun Datar dengan Pendekatan Open Endedpada Sekolah Menengah Pertama. Ainara Journal (Jurnal Penelitian Dan PKM Bidang Ilmu Pendidikan), 2(2), 94–102. https://doi.org/10.54371/ainj.v2i2.38.

Darmawan, W. (2020). Penerapan Pembelajaran Edutainment Model If History Dalam Program Penugasan Dosen (Pds) Di Sman 8 Bandung. FACTUM: Jurnal Sejarah Dan Pendidikan Sejarah, 9(1), 33–38. https://doi.org/10.17509/factum.v9i1.21619

Hamzah, S. (2019). Sejarah Awal Masuknya Islam di Dana Mbojo (Bima) sampai Berdirinya Kesultanan Bima Abad XVII M (Tinjauan Historis). Skripsi. Universitas Islam Negeri Alauddin Makassar.

Haris, T., Kartini, R., Muchlisa, D. R., Abubakar, S., & Sulaiman, M. (2017). Kesultanan Bima Masa Pra Islam Sampai Masa Awal Kemerdekaan. Jakarta: Puslitbanh Lektur Keagamaan.

Haris, T., Zuhdi, S., & Wulandari, T. (1997). Kerajaan Tradisional di Indonesia: Bima. Jakarta: Direktorat Jenderal Kebudayaan.

Husnul, K., Nurjannah, N., Heryanto, H., T, A., & Sarifa, S. (2022). Pengembangan Perangkat Pembelajaran Sejarah Hindu Budha Menggunakan PjBL untuk Meningkatkan Kemampuan Berpikir Kritis Mahasiswa. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(10), 4095–4100. https://doi.org/10.54371/jiip.v5i10.1027

Ika, A., Abrar, P., & Salam, A. N. (2021). Pengembangan Perangkat Pembelajaran Mata Kuliah Aljabar Linear Elementer Berbasis Pendekatan Saintifik yang Terintegrasi dengan Karakter Islami. Jurnal Cendekia: Jurnal Pendidikan Matematika, 06(01), 120–132. https://doi.org/10.31004/cendekia.v6i1.1025.

Irawan, R. (2019). Pengembangan Media Pembelajaran Sejarah Berbasis Audio Visual Situs Batu Paha Untuk Meningkatkan Kesadaran Sejarah Siswa Kelas Xi IPS di SMA Negeri 1 Wera. JUPE : Jurnal Pendidikan Mandala, 4(5), 83–90. https://doi.org/10.58258/jupe.v4i5.839.

Malik, N. A., Khatimah, H., Rizaludin. (2023). Pengembangan Media Pembelajaran Scrapbook Untuk Melatih Kemampuan Berpikir Kreatif Siswa SMA Negeri 1 Bolo. Jurnal Kajian Penelitian Pendidikan Dan Kebudayaan (JKPPK), 1(2), 1-9. https://doi.org/10.59031/jkppk.v1i2.97.

Munawar, A., & Suryadi, A. (2019). Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Videoscribe Materi Kerajaan Islam di Jawa Kelas X Tahun Ajaran 2018/2019 di SMA Negeri 3 Salatiga. Indonesian Journal of History Education, 7(2), 174-184. https://doi.org/10.15294/ijhe.v7i2.36436.

Mutoharoh, T., Kurnia, M. D., Jaja, J., & Hasanudin, C. (2022). Pemanfaatan Aplikasi Youtube untuk Media Pembelajaran. Jubah Raja: Jurnal Bahasa, Sastra, Dan Pengajaran, 1(2), 97-102. http://dx.doi.org/10.30734/jr.v1i2.2883.

Nopiyanto, H. (2024). Pola Sebaran Situs-Situs Megalitik di Kabupaten Bima, Provinsi Nusa Tenggara Barat. Tesis. Universitas Hasanuddin.

Riani Johan, J., Iriani, T., & Maulana, A. (2023). Penerapan Model Four-D dalam Pengembangan Media Video Keterampilan Mengajar Kelompok Kecil dan Perorangan. Jurnal Pendidikan West Science, 01(06), 372–378. https://doi.org/10.58812/jpdws.v1i6.455.

Rizaluddin, R., Nurjannah, N., R, N. W., Fijriani, F., & Nurhairatu, N. (2022). Pengembangan Perangkat Pembelajaran Sejarah Sosial Ekonomi Berbasis “Ntadi Ra Ntedi” Menggunakan Pembelajaran Berbasis Proyek untuk Mengembangkan Kemampuan Berpikir Kritis Mahasiswa. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(10), 4289–4294. https://doi.org/10.54371/jiip.v5i10.1028

Setyaningrum, W., Pratama, L. D., & Ali, M. B. (2018). Game-Based Learning in Problem Solving Method: The Effects on Students’ Achievement. International Journal on Emerging Mathematics Education, 2(2), 157. https://doi.org/10.12928/ijeme.v2i2.10564.

Setyawati, E. et all. (2014). Seri Sumatera Kalimantan Bali Sumbawa. In Seri Sumatera Kalimantan Bali Sumba. Jakarta: Direktorat Pelestarian Cagar Budaya dan Permuseuman.

Sintya, E., Na’im, M., & Puji, R. P. N. (2019). Developing Youtube Audio Visual Learning Media of Hindu Buddhist Sites in Banyuwangi For The History Learning in Grade X of High School. Jurnal Historica, 3(1), 64-77. https://jurnal.unej.ac.id/index.php/JHIS/article/view/10044.

Susetyo, S. (2014). The Influence of Majapahit Civilization in Bima and Dompu Regency. Forum Arkeolog, 27(2), 121–134. https://karya.brin.go.id/id/eprint/15769/1/71.

Wahyuni, N., & Ninawati, M. (2020). Pengembangan Bahan Ajar Berbasis Kearifan Lokal Untuk Meningkatkan Kemampuan Multiliterasi Peserta Didik Di Daerah Tertinggal. Laporan Penelitian. Universitas Muhammadiyah Prof. Dr. Hamka.

Widya, L. A. D., Herna, L., & Sandrayani, D. (2020). Pengembangan Multimedia Edutainment Interaktif Dengan Konten Lokal Untuk Anak Usia Dini. Ultimart: Jurnal Komunikasi Visual, 12(1), 12–23. https://doi.org/10.31937/ultimart.v12i1.1396.

Downloads

Published

2024-12-31

How to Cite

Khatimah, H., Hasan, & Indah Afrianti. (2024). Development of Edutainment Learning Media History Adventure Indonesian Hindu-Buddhist History Based on Local History Bima-Dompu. Jurnal Humanitas: Katalisator Perubahan Dan Inovator Pendidikan, 10(4), 712–733. https://doi.org/10.29408/jhm.v10i4.27518