Development of Traditional Game Media for Social Skills of Early Childhood with Special Needs
DOI:
https://doi.org/10.29408/jhm.v11i3.32144Keywords:
early childhood, engklek, social skills, traditional gamesAbstract
Traditional games can be used as a learning program in schools, especially in building the character of early childhood because they bring many benefits from various aspects of early childhood development, ranging from character development, morals, multiple intelligences, cognitive, socio-emotional, physical-motor, and many more. This study is about the development of traditional game media, namely Engklek, in improving social skills for early childhood with special needs in inclusive schools; namely describing the development of traditional games for early childhood with special needs in inclusive schools, and its influence on social skills for early childhood with special needs in inclusive schools. The method used is Research and Development (R&D) using the Borg & Gall, 1983 model to develop and validate educational products consisting of ten steps in RA and KB Al-Jihad Malang, Indonesia. Research results: the development of Engklek accompanied by picture cards is needed for early childhood with special needs in inclusive schools. The influence of Engklek on the social skills of early childhood with special needs in inclusive schools is significant, the significance is 0.001 > 0.05.
References
Aisyah, E. N. (2017, September). Character building in early childhood through traditional games. In 3rd International Conference on Education and Training (ICET 2017) (pp. 292-294). Atlantis Press. https://doi.org/10.2991/icet-17.2017.51.
Arikunto, S. (1983). Prosedur Penelitian: Suatu Pendekatan Praktik. PT. Bina Aksara, Jakarta.
Benson, J. B., & Haith, M. M. (2010). Social and Emotional Development in Infancy and Early Childhood. Academic Press.
Borg, W. R., & Gall, M. D. (1983). Educational Research: An Introduction. Longman.
Crepaldi, A. A. de S., Silva, M. A., Silva, E. M. D. M., Montes, K. S. D. C., & Barbosa, A. S. (2024). The Role of Games and Play in The Cognitive Development of Children eith Disabilities. IOSR Journal of Business and Management, 26(10), 48–55. https://doi.org/10.9790/487x-2610014855.
Fauzi, H. (2020). Pemanfaatan Teknologi Gadget terhadap Pengaruh Sosial Emosi AUD dalam Konsep Pembelajaran Literasi Digital. Pedagogi: Jurnal Ilmu Pendidikan, 20(1), 50-53. https://doi.org/10.24036/pedagogi.v20i1.819.
Gresham, F. M., & Elliott, S. N. (2008). Social Skills Improvement System—Rating Scales (SSIS-RS). APA PsycTests. https://doi.org/10.1037/t02650-000.
Hamilton, A. (2013). Missy Hamilnook Reflects: on Early Childhood Education. Kathryn Harhai.
Handayani, A. S. (2018). Peningkatan keterampilan sosial anak usia dini melalui permainan tradisional babancakan di pos PAUD Melati 03. 1(3), 66–75. https://doi.org/10.22460/CERIA.V1I3.P66-75.
Hasyim, N., & Putri, A. B. U. (2018). Upaya Melestarikan Permainan Tradisional Engklek melalui Teknologi Digital Interaktif. Jurnal Rupa, 2(2), 122-137. https://doi.org/10.25124/rupa.v2i2.1011.
Himawan, A., Matulessy, A., & Muhid, A. (n.d.). Benefits of the Traditional Game of Gobak Sodor: Improving Communication Skills and Social in Early Childhood, Literature Review. https://doi.org/10.5220/0010809800003347.
Jufri, M., & Wirawan, H. (2018). Internalizing the spirit of entrepreneurship in early childhood education through traditional games. Education + Training, 60(7/8), 767–780. https://doi.org/10.1108/ET-11-2016-0176
Kholidah, Z., & Sari, P. M. (2023). Development of Engklek Game Media Based on Higher Order Thinking Skills in Learning Science of Class V Elementary School. Jurnal Penelitian Pendidikan IPA, 9(8), 6181–6187. https://doi.org/10.29303/jppipa.v9i8.4406.
Kim, B., Kim, Y. C., Son, J. J., Song, D. Y., Lee, I. J., Han, J. H., Kim, D., Yoo, H. J., & Kim, J.-I. (2023). Game-Driven Practices for Social Skills: Exploring Usability for Children with Autism Spectrum Disorder. In Proceedings of the 2023 ACM Conference on Information Technology for Social Good (pp. 504-509). https://doi.org/10.1145/3582515.3609574.
Kucukera, S., & Cifci Tekinarslan, İ. (2015). Comparison of the Self-Concepts, Social Skills, Problem Behaviors, and Loneliness Levels of Students with Special Needs in Inclusive Classrooms. Educational Sciences: Theory and Practice, 15(6), 1559-1573. https://doi.org/10.12738/estp.2015.6.2331
Kurniawan, R., Hasibuan, Y. H. G., Jalaputra, D. P. E., & Rakhmawati, R. (2017, August). FarmBit: Prototipe Pembelajaran Interaksi Sosial untuk Anak Autis Berbasis Game Multiplayer. In Seminar Nasional Informatika Medis (SNIMed) (pp. 42-48). https://journal.uii.ac.id/snimed/article/view/8515/PDF%2008.
Larsen, L. J. (2015). Play and space – towards a formal definition of play. International Journal of Play, 4(2), 175–189. https://doi.org/10.1080/21594937.2015.1060567
Lestari, S. (2017). Peningkatan Kemampuan Interaksi Sosial Melalui Permainan Tradisional Cublak-Cublak Suweng Pada Anak Autis Kelas Tiga di SLB. Jurnal Pendidikan Khusus, 9(2).
Lewis, A., & Norwich, B. (2007). Special teaching for special children? Pedagogies for inclusion. Educational and Child Psychology, 24(3), 54–67. https://doi.org/10.53841/bpsecp.2007.24.3.54.
Nurhayati, S., & Rumsari, C. (2019). Social Skill Development in The Game Oray-orayan Traditional Children of West Java. In Proceeding ICONSEIR, (pp 1-6). https://doi.org/10.4108/EAI.17-12-2019.2295997.
Olykaynen, D. (2016). Designing a Board Game for Children to Enhance Well-Being and Train Social Skills. https://www.theseus.fi/handle/10024/117029.
Revita, E. (2021). Pengembangan Media Pembelajaran dan Game Interaktif Bagi Anak Berkebutuhan Khusus. Jurnal Edik Informatika Penelitian Bidang Komputer Sains dan Pendidikan Informatika, 8(1), 53-60. https://doi.org/10.22202/ei.2021.v8i1.5025.
Rusli, T. I., Cahaya, N., Idhayani, N., Amalia, W. O. S., & Sain, Y. (2024). Meningkatkan Kemampuan Sosial Anak TK Kelompok B Melalui Permainan Tradisional Kabadi-Kabadi. Semantik Jurnal Riset Ilmu Pendidikan Bahasa Dan Budaya, 2(2), 299–320. https://doi.org/10.61132/semantik.v2i2.1006.
Saputra, N. E., & Ekawati, Y. N. (2021). Past and present: Improving early childhood visual spatial abilities through traditional game cengkling. HUMANITAS: Indonesian Psychological Journal, 18(1), 55-64. https://doi.org/10.26555/humanitas.v18i1.16854.
Sartinah, E. P., & Purnamasari, H. (2019, December). Modified Traditional Hide and Seek Game to Improve the Social Skills of Students with Mild Intellectual Disabilty. In 3rd International Conference on Special Education (ICSE 2019) (pp. 107-109). Atlantis Press. https://doi.org/10.2991/assehr.k.250121.024.
Tim Schoolmedia. (2022). Hak Pendidikan 2.3 Juta Anak Berkebutuhan Khusus Usia PAUD Dikdasmen Wajib Dipenuhi Negara. School Media News.
Yekple, S. L., Vinyo, I. Y., & Kumah, M. S. (2021). Developing literacy and numeracy in early childhood education in Ghana: The Role of Traditional Ewe Play Games. International Journal of Progressive Sciences and Technologies (IJPSAT), 215-226. https://doi.org/10.52155/ijpsat.v25.1.2786.
Yusran, E. R. (n.d.). Pengembangan Media Pembelajaran Dan Game Interaktif Bagi Anak Berkebutuhan Khusus.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Rikza Azharona Susanti, Dessy Putri Wahyuningtyas, Nuril Mufidah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
All writings in this journal are the full responsibility of the author. Jurnal Humanitas provides open access to benefit anyone with valuable information and findings. Jurnal Humanitas can be accessed free of charge at no cost, following the creative commons license. Authors who publish articles in the Jurnal Humanitas must comply with the following conditions:
The author retains the copyright and grants the right of first publication with the work licensed simultaneously under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license, allowing others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
Authors may make additional separate contractual arrangements for the non-exclusive distribution of the published journal version of the work (for example, posting it to an institution or publishing it in a book), acknowledging its initial publication in this journal.
Authors are permitted and encouraged to post their work online (for example, on institutional repositories or websites) before and during the submission process, resulting in a productive exchange and earlier and more extensive citations of the published work.
All articles in this journal are the sole responsibility of the author. Jurnal Humanitas provides open access to benefit anyone with valuable information and findings. Jurnal Humanitas can be accessed and downloaded for free, following the creative commons license.
Jurnal Humanitas: Katalisator Perubahan dan Inovator Pendidikan is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License