Pengembangan Modul Sport Science Bulu Tangkis Berbasis Android dalam Meningkatkan Prestasi Atlet

Authors

  • Taufiq Hidayat STKIP Yapis Dompu
  • Amal Fauqi STKIP Yapis Dompu
  • Ervin Oktavianis STKIP Yapis Dompu
  • Rizky Ramadhan STKIP Yapis Dompu

DOI:

https://doi.org/10.29408/porkes.v7i2.27428

Keywords:

Android; badminton; module; sport science

Abstract

The purpose of this study was to develop an android-based badminton sports science module product in improving athlete performance. Where packaged in the android application in the form of badminton sports science teaching modules in the form of techniques, physical, mental and psychological conditions of athletes. This research is (Research & Development) which refers to the 4-D (Four-D) device development model. The research subjects were 25 badminton athletes. With a research procedure of 4 stages / steps of the define stage (defining), design stage (designing), development stage (developing), dissemination stage (dissemination). The assessment of the experts themselves, namely from sports science experts, obtained an average score of 80 with a very good category. Then the results of badminton experts obtained an average score of 80 with a very good category. Then the media expert obtained an average score of 80 also in the very good category. There are no revisions from the three experts at all and according to the experts the product is very good. The overall result of the expert revision in the large-scale trial was an average score of 29 with a very good category and worth using for badminton athletes of the Bima Regency Provincial Sports Week (Porprov).

References

Akbar, A., Oktavianus, I., Yudi, A. A., Cahyani, F. I., & Kurniawan, R. (2023). Kepercayaan Diri Atlet Pusat Pendidikan dan Latihan Olahraga Pelajar Sumatera Barat. Jurnal Patriot, 5(3), 174–183. https://doi.org/10.24036/patriot.v5i3.965

Aprial, B. (2021). Pengembangan Modul Teknik Smash Bulu Tangkis Berbasis Aplikasi Android. Jurnal Handayani, 12(2), 96–101. https://doi.org/10.24114/jh.v12i2.34187

Apsari, P. N., & Rizki, S. (2018). Media Pembelajaran Matematika Berbasis Android pada Materi Program Linear. Jurnal Aksioma, 7(1), 161–170. https://doi.org/10.24127/ajpm.v7i1.1357

Azka, H. H. Al, Setyawati, R. D., & Albab, I. U. (2019). Pengembangan Modul Pembelajaran. Jurnal Matematika dan Pendidikan Matematika, 1(5), 224–236. https://doi.org/10.26877/imajiner.v1i5.4473

Dlis, F., Haqiyah, A., Hidayah, N., & Riyadi, D. (2019). Application of Sport Science on Development of Exercise Model Strokes Badminton Based on Footwork. Jurnal Learntechlib, 4(2), 251–256. https://www.learntechlib.org/p/216978/

Hadi, A. P., & Habibi, A. I. (2018). Pengembangan Video Pembelajaran Bulutangkis Teknik Dasar Langkah Kaki. Jurnal Sportif, 4(2), 1–10. https://doi.org/10.29407/js_unpgri.v4i2.12280

Hanifa, A. M. (2019). Design Efficiency for Badminton Training Building at West Java Sport Science Training Center. IOP Conference Series: Earth and Environmental Science, 248(1). https://doi.org/10.1088/1755-1315/248/1/012033

Harahap, A. A., & Sinulingga, A. (2021). Model Pembelajaran Pencak Silat Berbasis Android. Jurnal Olahraga & Kesehatan Indonesia, 1(2), 84–89. https://doi.org/10.55081/joki.v1i2.303

Hidayat, T., Puriana, R. H., Munandar, R. A., Fauqi, A., & Fauqi, A. (2022). Pengaruh Mental Training dan Konsentrasi Terhadap Ketepatan Pukulan Overhead Smash dalam Permainan Bulu Tangkis. Jurnal Porkes, 5(2), 741–750. https://e-journal.hamzanwadi.ac.id/index.php/porkes/article/view/6760

Kresnapati, P., Setyawan, D. A., & Setiyawan, S. (2020). Pengembangan Komponen Tes Kondisi Fisik Berbasis Android. Physical Activity Journal, 2(1), 42–55. https://doi.org/10.20884/1.paju.2020.2.1.3166

Listiono, E. D., Surahman, A., & Sintaro, S. (2021). Ensiklopedia Istilah Geografi Menggunakan Metode Sequential Search Berbasis Android Studi Kasus SMA Teladan Way Jepara Lampung Timur. Jurnal Teknologi dan Sistem Informasi (JTSI), 2(1), 35–42. https://jim.teknokrat.ac.id/index.php/sisteminformasi/article/view/713

Mahfud, I., & Fahrizqi, E. B. (2020). Pengembangan Model Latihan Keterampilan Motorik Melalui Olahraga Tradisional Untuk Siswa Sekolah Dasar. Sport Science and Education Journal, 1(1), 31–37. https://doi.org/10.33365/.v1i1.622

Mulyadi, A., & Rubiono, G. (2021). Literature Review: Aplikasi Teknologi Integrated Circuit pada Sport Science. Prosiding Seminar Nasional IPTEK Olahraga (Senalog), 16–21. https://ejournal.unibabwi.ac.id/index.php/semnassenalog/article/view/1537

Putra, R. T., & Kurniawan, D. (2020). Sosialisasi Peran Iptek dan Sport Science dalam Meningkatkan Prestasi Koni Kabupaten Madiun. Jurnal Abdimas Sisthana, 2(2), 77–86. https://www.jurnal.stikeskesdam4dip.ac.id/index.php/PKMSISTHANA/article/view/104

Solekhudin, D., & Royana, I. F. (2022). Smart-Bung” Media Belajar Teknik Dasar Bulutangkis Berbasis Android. Journal of Physical Activity and Sports, 3(2), 5–13. https://mahardhika.or.id/jurnal/index.php/jpas/article/view/113

Zulkifli, Z., Ruzain, R. B., & Henjilito, R. (2022). Sosialisasi Penerapan SPORT Science Dalam Meningkatkan Prestasi Atlit. Communnity Development Journal, 3(3), 1659–1662. https://doi.org/10.31004/cdj.v3i3.8472

Published

2024-11-09

How to Cite

Hidayat, T., Fauqi, A., Oktavianis, E., & Ramadhan, R. (2024). Pengembangan Modul Sport Science Bulu Tangkis Berbasis Android dalam Meningkatkan Prestasi Atlet. Jurnal Porkes, 7(2), 1013–1023. https://doi.org/10.29408/porkes.v7i2.27428

Issue

Section

Articles