Implementation and Evaluation of User Experience on Mobile Augmented Reality Technology-Based Brochure Applications

Authors

  • Aulia Akhrian Syahidi (SCOPUS ID: 57204180035) Augmented Reality and Virtual Reality Laboratory, Politeknik Negeri Banjarmasin http://orcid.org/0000-0001-6716-8922
  • Arifin Noor Asyikin Interactive Media, Game, and Mobile Technologies Research Group, Augmented Reality and Virtual Reality Laboratory, Politeknik Negeri Banjarmasin
  • Rahimatus Sania Interactive Media, Game, and Mobile Technologies Research Group, Augmented Reality and Virtual Reality Laboratory, Politeknik Negeri Banjarmasin
  • Subandi Subandi Interactive Media, Game, and Mobile Technologies Research Group, Augmented Reality and Virtual Reality Laboratory, Politeknik Negeri Banjarmasin

DOI:

https://doi.org/10.29408/edumatic.v5i2.3404

Keywords:

Extreme Programming Development Method, Mobile Augmented Reality, University Promotional Media, User Experience Evaluation

Abstract

Along with the spread of the COVID-19 virus which has an impact on new student admissions at various universities in Indonesia. This impact was also felt at the Politeknik Negeri Banjarmasin (POLIBAN) with the decline in the number of registrants and the public's interest in continuing higher education. So we need a promotion that is not monotonous and must be innovative. Various kinds of technology have been created to support and facilitate all activities in various fields, one of which is in the field of promotional media. Promotion is very important for a university to offer or show the facilities and infrastructure contained in the university and show its quality. The purpose of this study is to implement mobile augmented reality technology as a POLIBAN promotional media solution and evaluate the user experience of the application. The research method used is the Extreme Programming (XP) development method and a technique for evaluating user experience using the User Experience Questionnaire (UEQ). The results of the research conducted based on the results of the implementation stated that functionally all the features offered by the application can function properly and the results of the evaluation of user experience as a non-functional assessment of 50 respondents with an average value of 2.87 with an excellent predicate.

Author Biography

Aulia Akhrian Syahidi, (SCOPUS ID: 57204180035) Augmented Reality and Virtual Reality Laboratory, Politeknik Negeri Banjarmasin

Scopus Author Details Google Scholar Author

Akhrian is a researcher and lecturer in the  Informatics Engineering Study Program and Smart City Information System Study Program, Department of Electrical Engineering, Politeknik Negeri Banjarmasin. He is also the Chair of  Interactive Media, Game, and Mobile Technologies Research Group  and Co-Head of Augmented Reality and Virtual Reality Laboratory at the Politeknik Negeri Banjarmasin. He graduated from the Computer Science Masters Program at the Faculty of Computer Science, Universitas Brawijaya in 2019 with a concentration in Media, Game, and Mobile Technologies. He has been a teacher in several vocational high school from 2015-2019, lecturer assistants from 2014-2016, and research assistants from 2017-2019. He already has scientific publications and books. He was also awarded as the best paper on The 5th IEEE ICETAS 2018 at Asian Institute of Technology, Thailand, and The 5th IEEE ICCED 2019 at Nanyang Technological University, Singapore. Akhrian was also included as an editorial team from the Journal of Poros Teknik, reviewer team of COMPILER Journal, reviewer team of Indonesian Journal of Applied Research (IJAR), reviewer team of Jurnal Online Informatika (JOIN), reviewer team of Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), reviewer team of Jurnal Sains dan Informatika (JSI), member of Research and Development of Creative Economy in Banjarmasin City, and an active member of the Indonesian Association of Informatics Experts (IAII).

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Published

2021-12-20