About the Journal

Edumatic: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) is a scientific journal in the field of informatics education published by Universitas Hamzanwadi three times a year, namely in April, August, and December. Since 7 April 2022, the Edumatic: Jurnal Pendidikan Informatika  has been accredited with a rank of 3 (SINTA 3) based on the Decree of the Director General of Higher Education Tinggi (SK No. 105/E/KPT/2022). This means that articles published in Vol. 5 No. 2, December 2021 are included in SINTA 3

All articles in Edumatic: Jurnal Pendidikan Informatika  have a Digital Object Identifier (DOI) with the DOI Prefix: 10.29408 by Crossref. In addition, Edumatic: Jurnal Pendidikan Informatika  has been indexed by a number of indexing agencies, including GARUDADimensionsGoogle Scholar, and others.

 

Focus and Scope

Edumatic: Jurnal Pendidikan Informatika is an international, peer-reviewed journal committed to publishing rigorous and impactful research that advances the theory, methodology, and practice of informatics education. The journal welcomes original research articles, systematic reviews, and methodological studies that examine the design, implementation, evaluation, and educational impact of computing technologies across diverse learning environments.

The journal welcomes studies that investigate the design, implementation, evaluation, and impact of digital technologies on teaching, learning, assessment, and educational decision-making. Priority is given to research that demonstrates methodological rigor, practical relevance, and measurable contributions to educational outcomes.

The journal's scope includes, but is not limited to:

  1. Informatics and computer science education.
  2. Artificial intelligence and intelligent learning systems.
  3. Learning analytics, educational data mining, and academic data science.
  4. Human–computer interaction and learner experience.
  5. Technology-enhanced learning, online learning, and adaptive learning environments.
  6. Learning management systems, educational information systems, and digital transformation in education.
  7. Educational software engineering, learning media, and interactive educational applications.
  8. Internet of Things, cyber-physical systems, and smart learning environments.
  9. Computational thinking, programming education, and algorithmic learning.
  10. Emerging computing technologies for education, including generative artificial intelligence, extended reality (XR), cloud computing, and cybersecurity education.