Buku Prestasi Santri berbasis Digital menggunakan Prinsip Postel

Authors

  • Muhammad Fahmi Faisal Hikmawan Program Studi Desain, Institut Teknologi Bandung, Indonesia
  • Irfansyah Irfansyah Program Studi Desain, Institut Teknologi Bandung, Indonesia

DOI:

https://doi.org/10.29408/edumatic.v6i2.6691

Keywords:

achievement book, user-centered design, graphical user interface, system usability scale, robustness principle

Abstract

Recording students' learning activities at Quran Education Institute is still done manually, but reporting to the government (Kemenag) has gone through an online system. Teachers sometimes have to input data from the printed version into the digital system, increasing their burden. This research aims to create a Graphical User Interface (GUI) digital achievement book that will make it simpler for teachers to track the development and activities of their students' learning. In this study, the User-Centered Design (UCD) process was used, which included understand the context of use, specify user requirements, produce design solutions, and evaluate against requirements. Data was gathered by questionnaires and interviews and then analyzed using descriptive techniques. Postel principles apply in this Graphical User Interface (GUI) design to simplify input variations into interface elements. The study produces a GUI design of digital achievement books (SimpelQu) to make it easier for teachers to input information on Iqra learning (volumes, pages, reading descriptions and reading status). The System Usability Scale (SUS) technique was used to evaluate this design on five teachers to assess GUI usability. The SUS test yielded an average final score of 75, indicating its design has acceptable usability and is appropriate for assisting teachers.

References

Anantharaman, P., Brady, J. P., Jenkins, I. R., Kothari, V. H., Millian, M. C., Palani, K., Rathore, K. v., Reeves, J., Shapiro, R., Tanveer, S. H., Bratus, S., & Smith, S. W. (2020). Intent as a Secure Design Primitive. Modeling and Design of Secure Internet of Things (pp. 529–562). Wiley. https://doi.org/10.1002/9781119593386.ch23

Andarwati, M., Putra, B. S., & Yudhistira, K. (2019). Desain Sistem Raport Online SMP Berbasis Website ASP.NET C# Dengan Pendekatan Konsep MVC. Smatika Jurnal, 9(01), 1–14. https://doi.org/10.32664/smatika.v9i01.200

Anita, A., & Astuti, S. I. (2022). Digitalisasi dan Ketimpangan Pendidikan: Studi Kasus Terhadap Guru Sekolah Dasar di Kecamatan Baraka. Jurnal Pendidikan Dan Kebudayaan, 7(1), 1–12. https://doi.org/10.24832/jpnk.v7i1.2509

Arasli, H., & Arasli, F. (2022). Digital Transformation In Workplace Strategy. In Managing the Digital Workplace in the Post-Pandemic (pp. 173–183). Routledge. https://doi.org/10.4324/9781003283386-18

Asaniyah, N. (2017). Pelestarian Informasi Koleksi Langka: Digitalisasi, Restorasi, Fumigasi. Buletin Perpustakaan Universitas Islam Indonesia, 57, 85–94.

Badko LPQ Kota Semarang. (2020). Situs Resmi Badan Koordinasi Lembaga Pendidikan Al-Qur’an Kota Semarang. https://anggota.badkolpqsemarang.com/

Bangor, A., Kortum, P., & Miller, J. (2009). Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale. J. Usability Studies, 4(3), 114–123.

Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An Empirical Evaluation of the System Usability Scale. International Journal of Human-Computer Interaction, 24(6), 574–594. https://doi.org/10.1080/10447310802205776

Christensen, S. Y., Dickinson, J., Machac, K., & Cline, H. (2020). Define UX Design. 2020 Intermountain Engineering, Technology and Computing (IETC), 1–5. USA: IEEE https://doi.org/10.1109/IETC47856.2020.9249146

Coiera, E., Westbrook, J. I., & Wyatt, J. C. (2006). Section 1: Health and Clinical Management: The Safety and Quality of Decision Support Systems. Yearbook of Medical Informatics, 15(01), 20–25. https://doi.org/10.1055/s-0038-1638469

Fadlilah, U. (2015). Rancang Bangun Website dan E-Learning di TPQ Al-Fadhillah. Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika, 1(1), 40-43. https://doi.org/10.23917/khif.v1i1.1181

Harte, R., Glynn, L., Rodríguez-Molinero, A., Baker, P. M., Scharf, T., Quinlan, L. R., & ÓLaighin, G. (2017). A Human-Centered Design Methodology to Enhance the Usability, Human Factors, and User Experience of Connected Health Systems: A Three-Phase Methodology. JMIR Human Factors, 4(1), e8. https://doi.org/10.2196/humanfactors.5443

Hidayat, M. I. (2016). Aplikasi Monitoring Aktivitas Santri Berbasis Android (Studi Kasus: Pesantren Modern Ulul Al-Bab Makassar) (Doctoral dissertation, Universitas Islam Negeri Alauddin Makassar).

Hidayatullah, S., Waris, A., & Devianti, R. C. (2018). Perilaku generasi milenial dalam menggunakan aplikasi Go-food. Jurnal Manajemen dan kewirausahaan, 6(2), 240-249. https://doi.org/10.26905/jmdk.v6i2.2560

Kemenag. (2022). Gerbang Data Pendidikan Kementerian Agama. https://emis.kemenag.go.id/

Knight, W. (2019). The Importance of User Experience. In: UX for Developers. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4227-8_2

Lewis, J., & Sauro, J. (2018). Item Benchmarks for the System Usability Scale. Journal of Usability Studies, 13(3), 158–167.

Panyahuti, P., & Yadi, Y. (2022). Pengembangan Aplikasi E-Assessment Skill Programming berbasis Web. Edumatic: Jurnal Pendidikan Informatika, 6(1), 78-87. https://doi.org/10.29408/edumatic.v6i1.5393

Putra, A. I., & Santika, R. R. (2020). Implementasi Machine Learning dalam Penentuan Rekomendasi Musik dengan Metode Content-Based Filtering. Edumatic : Jurnal Pendidikan Informatika, 4(1), 121–130. https://doi.org/10.29408/edumatic.v4i1.2162

Ridzky, D., Effendy, V., & Junaedi, D. (2019). User Interface Modelling for SIBI (Sistem Isyarat Bahasa Indonesia/Indonesian Sign Language System) learning applications using the User-Centered Design Method. Journal of Physics: Conference Series, 1192, 012033. https://doi.org/10.1088/1742-6596/1192/1/012033

Safitri, M. A., Hartati, S. J., & Lemantara, J. (2014). Rancang Bangun Aplikasi Pencatatan Aktivitas Guru Pada Sekolah Dasar Negeri Berbasis Web. Jurnal Sistem Informasi, 3(2), 121-130. https://doi.org/10.1088/1742-6596/1192/1/012033

Setyawan, A., & Hauzan, N. A. F. (2019). Aplikasi Pengelolaan Data Akademik Berbasis Web Pada Badan Koordinasi Taman Pendidikan Al-Qur’an. JSiI (Jurnal Sistem Informasi), 6(1), 1-5. https://doi.org/10.30656/jsii.v6i1.1075

Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S., Elmqvist, N., & Diakopoulos, N. (2016). Designing the User InterfaceStrategies for Effective Human-Computer Interaction (6th ed.). Florida: Pearson Education.

Syahidi, A. A., Asyikin, A. N., & Sania, R. (2021). Implementation and Evaluation of User Experience on Mobile Augmented Reality Technology-Based Brochure Applications. Edumatic: Jurnal Pendidikan Informatika 5(2), 137–146. https://doi.org/10.29408/edumatic.v5i2.3404

Winarno, W. (2017). Design and Implementation of Web-Based Lecture Evaluation System. Jurnal Pendidikan Islam UIN Sunan Gunung Djati, 3(2), 235-248. https://doi.org/10.15575/jpi.v3i2.1583

Yablonski, J. (2020). Laws of UX: Using psychology to design better products & services. USA: O'Reilly Media.

Zain, S. (2021). Digital Transformation Trends in Education. In Future Directions in Digital Information: Predictions, Practice, Participation, (pp. 223–234). Chandos Publishing. https://doi.org/10.1016/B978-0-12-822144-0.00036-7

Downloads

Published

2022-12-20