EFEKTIVITAS PEMBELAJARAN KARAWITAN MENGGUNAKAN MEDIA GAMELAN DIGITAL: STUDI KASUS KELAS 10 SMA NEGERI 6 SURAKARTA
DOI:
https://doi.org/10.29408/tmmt.v8i1.30122Keywords:
cultural preservation, digital gamelan, karawitan learning, music technologyAbstract
The limited availability of gamelan facilities in secondary schools makes the process of teaching karawitan unable to run optimally, thus requiring digital technology–based innovations to support practical activities. To address this challenge, the presence of the Virtual Gamelan application offers an alternative approach to karawitan learning that is more interactive and flexible, as it can be accessed anytime and anywhere. Through this application, students can learn to play gamelan, memorize learning materials, practice skills, and express themselves more easily. However, the implementation of the Virtual Gamelan application in the learning process also faces various obstacles, both technical and pedagogical. This study aims to analyze the ease of use, the challenges encountered, and the level of effectiveness of the Virtual Gamelan application during the learning process. In addition, this study identifies the factors that influence the application’s effectiveness as a learning medium. The method used is a qualitative approach with a case study focused on the use of the E-Gamelan and Gamelan JV applications in traditional music learning for 10th-grade students at SMA Negeri 6 Surakarta. The results show that the use of the Virtual Gamelan application provides significant benefits in the learning process, particularly in enhancing student engagement and accessibility. Nevertheless, several aspects still need improvement to increase effectiveness and user experience. Overall, this application has great potential in supporting the preservation and learning of gamelan in the digital era. These findings affirm that the digitalization of gamelan through interactive applications has the potential to become an effective means for preserving and teaching traditional music in schools.
References
Aminuddin. (1998). Mengenal Keragaman Paradigma Dan Strategi Penelitian Kualitatif Dalam Bidang Bahasa Dan Sastra. FPBS HIP Malang, 47.
Permana B. S., Hazizah L. A., & Herlambang Y. T. (2024). Teknologi Pendidikan: Efektivitas Penggunaan Media Pembelajaran Berbasis Teknologi Di Era Digitalisasi. Khatulistiwa: Jurnal Pendidikan Dan Sosial Humaniora, 4(1), 19–28. https://doi.org/10.55606/khatulistiwa.v4i1.2702
Bovermann, T., de Campo, A., Egermann, H., Hardjowirogo, S. I., & Weinzierl, S. (2016). Musical instruments in the 21st century: Identities, configurations, practices. Musical Instruments in the 21st Century: Identities, Configurations, Practices, 1–412. https://doi.org/10.1007/978-981-10-2951-6
Harjanti, F. D., & Prayogi, P. A. (2024). PELATIHAN PENGGUNAAN E-GAMELAN SEBAGAI UPAYA PENGUATAN KARAKTER DALAM PROYEK PROFIL PELAJAR PANCASILA DI SMPN 29 SURABAYA. 5(5), 10514–10521.
Herliawan R. J., Nugraheni T. (2023). Pemanfaatan Aplikasi Smartphone sebagai Substitusi Perangkat Gamelan Degung Konvensional dalam Pembelajaran. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 7(1), 1–10.
Lesmideyarti, D., Sarimuddin, S., & Supria, S. (2018). Virtual Musik Gamelan Dengan Menggunakan Sensor Kinect. INOVTEK Polbeng - Seri Informatika, 3(1), 9. https://doi.org/10.35314/isi.v3i1.258
Mustika, G., Fujiawati, F. S., & Permana, R. (2020). Aplikasi Mobile APPS Gamelan Untuk Pembelajaran Seni. Jurnal Pendidikan Dan Kajian Seni, 5(2), 162–170.
Pramanta, F. D., Rohman, A., & Kurniawan, M. R. (2017). Aplikasi Pembelajaran Alat Musik Daerah Gamelan Jawa Berbasis Teknologi Realsense. Prosiding SENTIA 2017, 9, 89–94. download.garuda.ristekdikti.co.id
Pratiwi, R., & Harmono Sejati, I. R. (2023). Pembelajaran alat musik sederhana berbasis Android dengan menggunakan aplikasi Real Piano. Imaji, 21(2), 119–128. https://doi.org/10.21831/imaji.v21i2.52967
Widianti S., Setiadi I., Hermawan H. F. (2013). Aplikasi Pengenalan Alat Musik Tradisional Indonesia Menggunakan Metode Waterfall Berbasis Android. Jurnal Ilmiah KOMPUTASI, 12(4), 1–8.
Wintarti, A., Suprapto, Y. K. ., & Wirawan, W. (2013). Independence Test of Gamelan Instruments Signal in Time Domain and Frequency Domain. Jurnal Ilmiah Kursor, 7(1). https://kursorjournal.org/index.php/kursor/article/view/49
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Novaldi Bayu Nurholis Hadi Syahputra, Denis Setiaji

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
All writings in this journal are the full responsibility of the author. Tamumatra : Jurnal Seni Pertunjukan provides open access to benefit anyone with valuable information and findings. Tamumatra : Jurnal Seni Pertunjukan can be accessed free of charge at no cost, following the creative commons license. Authors who publish articles in the Tamumatra : Jurnal Seni Pertunjukan must comply with the following conditions:
The author retains the copyright and grants the right of first publication with the work licensed simultaneously under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license, allowing others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
Authors may make additional separate contractual arrangements for the non-exclusive distribution of the published journal version of the work (for example, posting it to an institution or publishing it in a book), acknowledging its initial publication in this journal.
Authors are permitted and encouraged to post their work online (for example, on institutional repositories or websites) before and during the submission process, resulting in a productive exchange and earlier and more extensive citations of the published work.
All articles in this journal are the sole responsibility of the author. Tamumatra : Jurnal Seni Pertunjukan provides open access to benefit anyone with valuable information and findings. Tamumatra : Jurnal Seni Pertunjukan can be accessed and downloaded for free, following the creative commons license.

Tamumatra : Jurnal Seni Pertunjukan is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

