Pengaruh Model Pembelajaran Blanded Learning berbantuan Kahoot terhadap Motivasi dan Kemandirian Siswa
DOI:
https://doi.org/10.29408/edumatic.v3i2.1656Keywords:
Blanded Learning Model, Learning Motivation, Learning Independence, Kahoot Media,Abstract
This research aimed to know: The Effect of kahoot-assisted Blanded Learning model towards students’ motivation and Learning independence in subject of digital simulation for student of XI TKJ at SMK Bajang NW Ajan in the academic years 2019/2020. This research was a quantitative method of transfortation. The research design was a pre-ekperimental design in the form of one group pretest and posttest design. The population wa all students of XI TKJ consisting 30 students. The techniques used to collegt data were questionnaires and observation sheets. The questionnaire was used to measure students motivation and observation sheets. The questionnaire was used to measure students motivation and observation sheets were used to measure students’ learning independence. Analysis tehniques used was to measure students’ motivation and observation sheets were used to measure students’ learning independence. The analysis technique was the Paired Sample T-tes using SPSS. The test results showed that: (1) there was the influence of kahoot-assisted Blanded Learning models towards students’ learning motivation with a significance value of 11.390<1,699 and 0,000<0,05 (Ï<0.05).: (2) there was an influence of blanded learning assisted kaoot-assisted learning model -towards students’ learning indepedence of woyh a significance value of 21.892<1,699 and 0,000<0,05 (Ï<0.05).
References
Bibi, S., & Jati, H. (2015). Efektivitas Model Blended Learning terhadap Motivasi Dan Tingkat Pemahaman Mahasiswa Mata Kuliah Algoritma dan Pemrograman. Jurnal Pendidikan Vokasi, 5(1), 74-87.
Fitriani, L., Buchori, A., & Nursyahidah, F. (2019). Pengaruh Penggunaan Media Pembelajaran Kahoot Dengan Model Pembelajaran Computer Assisted Instruction (CAI) terhadap Hasil Belajar Siswa. Senatik, 292-300.
Hamdu, G., & Agustina, L. (2011). Pengaruh Motivasi Belajar Siswa Terhadap Prestasi Belajar IPA di Sekolah Dasar. Jurnal penelitian pendidikan, 12(1), 90-96.
Ningrum, G. D. K. (2018). Studi Penerapan Media Kuis Interaktif Berbasis Game Edukasi Kahoot! terhadap Hasil Belajar Mahasiswa. VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan, 9(1), 22-27.
Ningsih, Y. L., & Jayanti, J. (2016). Hasil Belajar Mahasiswa Melalui Penerapan Model Blended learning Pada Mata Kuliah Persamaan Diferensial. Jurnal Pendidikan Matematika RAFA, 2(1), 1-11.
Nugraha, H. (2018). Meningkatkan pemahaman Matematika Siswa SMP Negeri 1 Pagaden Kelas VIII dengan Gamification Kahoot. (UMJES) uninus jurnal of mathematics Education and Science, 3(1), 148-154.
Prayitno, W. (2015). Implementasi Blended Learning dalam Pembelajaran Pada Pendidikan Dasar dan Menengah. Jurnal Pendidikan, 6(01).
Putri, N. A., Rohmadilah, F., & Wiganingrum, T. (2012). Desain Tes Konteksual dengan Permainan Kahoot pada Pembelajaran Fisika Materi Momentum dan influs. 1-8.
Rachmayani, D. (2014). Penerapan Pembelajaran Reciprocal Teaching Untuk Meningkatkan Kemampuan Komunikasi Matematis dan Kemandirian Belajar Matematika Siswa. JUDIKA (Jurnal Pendidikan Unsika), 2(1).
Singgih. (2013). Model Blanded Learning. Surakarta: Yuma Pustaka.
Sjukur, S. B. (2012). Pengaruh Blended Learning Terhadap Motivasi Belajar Dan Hasil Belajar Siswa di Tingkat SMK. Jurnal pendidikan vokasi, 2(3).
So, H. J., & Brush, T. A. (2008). Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors. Computers & education, 51(1), 318-336.
Sugiyono. (2012). Metode Penelitian Pendidikan Pendekatan Kuantitatfi, Kualitatif, dan R&D. Bandung: Alfabeta.
Suhendri, H. (2011). Pengaruh kecerdasan matematis–logis dan kemandirian belajar terhadap hasil belajar matematika. Formatif: Jurnal Ilmiah Pendidikan MIPA, 1(1).
Syarif, I. (2012). Pengaruh Model Blended Learning Terhadap Motivasi dan Prestasi Belajar Siswa SMK. Jurnal Pendidikan Vokasi, 2(2).
Tohirin. (2010). Metode Penelitian Kualitatif dalam pendidikan dan Bimbingan Konseling. Bandung: Pustaka Setia.
Trianto. (2010). Mendesain Model Pembelajaran Inovatif, Progresif dan Kontekstual. Jakarta: Bumi Aksara.
Yamin, M. (2012). Desain Baru Pembelajaran Konstruktivistik. Jakarta: Ciputat.
Downloads
Published
Issue
Section
License
Semua tulisan pada jurnal ini adalah tanggung jawab penuh penulis. Edumatic: Jurnal Pendidikan Informatika bisa diakses secara free (gratis) tanpa ada pungutan biaya, sesuai dengan lisensi creative commons yang digunakan.
This work is licensed under a Lisensi a Creative Commons Attribution-ShareAlike 4.0 International License.