Developing mathematics virtual reality based on understanding mathematical concepts

Authors

DOI:

https://doi.org/10.29408/jel.v10i2.25487

Keywords:

geometry, learning, virtual reality

Abstract

This research was motivated by students' difficulties understanding the basic concepts of abstract flat-side spatial shapes. So, learning media is needed to help students understand the material that is made interesting by utilising technology in the form of virtual reality. The research aims to determine the development of virtual reality media towards students' conceptual understanding, which has been tested validly and practically, so that it can be used as an active and exciting learning media. The method used in this research is a qualitative approach using the Research and Development method and the ADDIE model using the Millealab application. Participants were eighth-grade students at junior high schools. The outcomes of the research show that virtual reality is an innovative learning media that utilises technological developments in learning media and provides a quick, engaging, and fun understanding so that students can more easily understand mathematical concepts in flat-sided material. Virtual reality learning media has been extensively tested to be valid, practical, and suitable for use in learning. Suggestions for this research can provide an innovative development of virtual learning media, which still has many shortcomings, so that it is much better and produces like learning.

References

Abdussalam, Sulthoni, & Munzil. (2018) Media virtual reality tata surya untuk meningkatkan kemampuan retensi [Solar system virtual reality media to increase retention ability] Pendidikan, 3(9), 1160-1167.

Akbar, S. (2016). Instrumen perangkat pembelajaran [Learning tool instruments]. PT Remaja Rosdakarya.

Arosi, I. P., Pradhana, F. R., & Muriyatmoko, D. (2021). Perancangan virtual tour pada gedung mesir universitas darussalam gontor putri [Designing a virtual tour at the egyptian building, darussalam gontor putri university.] Procedia of Engineering and Life Science, 2(1), 1-5.

Asikin , N., Nevrita, N., & Alpindo, O. (2019). Pelatihan pemanfaatan media pembelajaran berbasis virtual reality untuk guru-guru IPA Kota Tanjungpinang [Training on the use of virtual reality-based learning media for Tanjungpinang City science teachers]. Jurnal Anugrah, 1(2), 71-76.

Batubara, H. H. (2020). Media pembelajaran efektif [Effective learning media]. Fatawa Publishing.

Dewi, S. N., Wijaya, T. T., Budianti, A., & Rohaeti, E. E. (2018). Pengaruh model teams games tournament terhadap kemampuan pemahaman matematik siswa kelas XI SMK di kota cimahi pada materi fungsi eksponen [The influence of the teams games tournament model on the mathematical understanding ability of class XI vocational school students in cimahi city on exponential function material]. WACANA AKADEMIKA: Majalah Ilmiah Kependidikan , 2(1), 99-105.

Fahlevi, M. S., & Zanthy, L. S. (2020). Analisis kesulitan siswa dalam menyelesaikan soal uraian pada materi bangun ruang sisi datar [Analysis of students' difficulties in completing description questions on flat side building material.] Jurnal Pembelajaran Matematika Inovatif, 3(4), 313-322.

Fardani, A. T. (2020). Penggunaan teknologi virtual reality untuk sekolah menengah [Use of virtual reality technology for secondary schools]. Jurnal Ilmiah Teknologi Pendidikan, 8(1), 1-11.

Firdaus, I. C. (2017). Pengaruh pengunaan media pembelajaran dan konsep diri siswa terhadap hasil belajar matematika siswa [The influence of using learning media and students' self-concept on students' mathematics learning outcomes] Jurnal Informatika Universitas Pamulang, 2(1), 51-58.

Hafni, R. (2021). Dampak pandemi covid-19 terhadap pendidikan online [The impact of the COVID-19 pandemic on online education] SiNTESa (Seminar Nasional Teknologi Edukasi Sosial dan Humaniora), 1, 598-608.

Kaminska, D., Sapinski, T., Wiak, S., Tikk, T., Haamer, R. E., Avots, E., et al. (2019). Virtual reality and its applications in education: Survey. Information and Communications Technology, 10(10) , 2-20.

MilleaLab. (2019). Millealab platform virtual reality untuk pendidikan indonesia. Fonte: Millealab.Com: xmillealab.com/Home.

Mutia, R., Adlim, & Halim, A. (2017). Pengembangan video pembelajaran IPA pada materi pencemaran dan kerusakan lingkungan [ [Development of science learning videos on environmental pollution and damage]. Jurnal Pendidikan Sains Indonesia, 5(1), 108-114.

Pramuditya, S. A., Noto, M. S., & Azzumar, F. (2022). Karakteristik kemampuan pemecahan masalah matematika siswa pada pembelajaran game virtual reality berbasis open-ended [Characteristics of students' mathematical problem solving abilities in open-ended virtual reality game learning]. Jurnal Pendidikan Matematika, 11(2), 255-272.

Rahmiati, Musdi, E., & Fauzi, A. (2017). Pengembangan perangkat pembelajaran matematika berbasis discovery learning untuk meningkatkan kemampuan pemecahan masalah siswa kelas 8 SMP. [Development of mathematics learning tools based on discovery learning to improve problem solving abilities of grade 8 middle school students]. Jurnal Musharafa, 6(2), 267-271.

Raihanah, A., Putri, O. U., & Effendi, M. M. (2020). Literasi digital dan pemahaman konsep himpunan siswa smp menggunakan media pembelajaran gui matlab [Digital literacy and understanding of middle school student association concepts using matlab gui learning media]. Jurnal Elemen, 6(1), 13-24.

Rida, J. (2021). Anallisis kemampuan pemecahan masalah geometri berdasarkan tingkatan berpikir van Hieie di SMP [An analysis of geometry problem-solving ability based on van Hieie's level of thinking in junior high school]. Banda Aceh.

Runtuhkahu, J. T., & Kondou, S. (2014). Learning basic math for children with learning difficulties (Cet.ke-1 ed.). Ar-Ruzz Media.

Supriadi, M., & Hignasari, L. V. (2019). Pengembangan media virtual reality pada muatan pelajaran IPA kelas VI sekolah dasar [Development of virtual reality media in class VI elementary school science lesson content]. Jurnal Teknologi Pendidikan, 21(3) 241-255.

Surata, I., Sudiana, I., & Sudirgayasa, I. (2020). Meta-analisis media pembelajaran pada pembelajaran biologi[ Meta-analysis of learning media in biology learning]. Journal of Education Technology, 4(1), 22-27

Sutopo, N. A., & Ratu, N. (2022). Pengembangan media pembelajaran geogebra classroom sebagai penguatan pemahaman konsep materi translasi siswa SMP kelas IX [Development of geogebra classroom learning media to strengthen understanding of translational material concepts for class IX middle school students]. Jurnal Pendidikan Matematika, 6(1), 10-23.

Taranila, R. V., Olivares, S. T., Gutierreza, R. C., & Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K-6 education: Meta-Analiysis. Educational Research Review, 1-13.

Umar, W. (2012). Membangun kemampuan komunikasi matematis dalam pembelajaran matematika. [Building mathematical communication skills in mathematics learning]. Journal Infinity, 1(1), 1-9.

Utami, M. Z., Setiawan, I., Risdianto, E., & Viona, E. (2021). Analisis kebutuhan pengembangan media pembelajaran komik digital berbasis pendekatan kontekstual untuk meningkatkan motivasi belajar pada materi alat-alat optik [Analysis of the need for development of digital comic learning media based on a contextual approach to increase learning motivation on optical equipment material]. Jurnal Univ PGRI Palembang, 344-350.

Yunita, A., Sovia, A., & Hamdunah. (2020). Pemahaman konsep matematis mahasiswa menggunakan buku teks dengan pendekatan konstruktivisme [Students' understanding of mathematical concepts using textbooks with a constructivist approach]. Jurnal Elemen, 6(1), 56-67.

Yunitasari, I., Sahrudin, A., Kartasasmita, B. G., & Prakoso, T. B. (2019). Pengembangan bahan ajar matematika dengan memanfaatakan program GeoGebra untuk meningkatkan pemahaman konsep dan kemandirian belajar siswa pada pokok bahasan bangun ruang sisi datar. [Development of mathematics teaching materials utilizing the geogebra program to improve conceptual understanding and student learning independence on the subject of building flat-side spaces]. Journal of Matematic Learning, 2(2), 1-11.

Ye, W., & Li, Y. (2022). Design and research of digital media art display based on virtual reality and augmented Reality. Hindawi, 2022, 1-12. https://doi.org/10.1155/2022/6606885

Zeng, L., & Dong, X. (2021). Artistic style conversion based on 5g virtual reality and virtual reality visual space. Hindawi, 2021, 1-8. https://doi.org/10.1155/2021/9312425

Downloads

Published

02-06-2024

How to Cite

Anisa, P. M., Saenih, S., Oktaviani, A., Pramuditya, S. A., & Sundawan, M. D. (2024). Developing mathematics virtual reality based on understanding mathematical concepts. Jurnal Elemen, 10(2), 378–394. https://doi.org/10.29408/jel.v10i2.25487

Issue

Section

Articles