Teaching English Vocabulary for Young Learners Using Electronic Word Gueesing Game

Anggraini Anggraini

Abstract


Teaching English in this Pandemic period requires an interesting method and teaching Vocabulary using Educational games for young learners becomes interesting. This study aims to describe the application of electronic word guessing game, students' vocabulary mastery, and achievement motivation after the implementation of educational games. Researchers collect research data through observation, interviews, questionnaires, and tests. The results showed that: the benefits of implementing electronic word guessing game were: Making the learning process fun; it activates students to engage; it integrates pronunciation and meaning; it helps students to memorize vocabulary. This research was also conducted to find out the students’ vocabulary mastery before and after electronic word guessing game implementation. The result of the pre-test and post-test show that the students’ mean score on the pre-test was 6.00 and it improved to 7.50 on the post-test. While the problems are: the need for adequate facilities and some technical obstacles that occur during its implementation. And most of the students are very interested in learning vocabulary using electronic word guessing game.

.


Keywords


Teaching English, Vocabulary,Young Learners, Electronic Word Guessing Game

Full Text:

PDF

References


References

Alemi, M. (2010). Educational Games as a Vehicle to Teaching Vocabulary. The Modern Journal of Applied Linguistics, 425-438.

Gordon, T. (2007). Teaching Young Children a Second Language. Westport: Praeger Publisher.

Hadfield, J. (2002). Elementary Vocabulary Games: A Collection of Vocabulary Games and Activities for Elementary Students of English. London: Longman.

Harmer, J. (2007). How to Teach English: An Introduction to the Practice of English Language Teaching. Essex.

Lee, H. L. (2012). SMARTies: Using a Board Game in the English Classroom for Edutainment and Assessment. Malaysian Journal of ELT.

McKay, P. (2007). Assessing Young Language Learners. Cambridge: Cambridge University Press.

meinawati. (2017). social dimension of slang word in film “animal kingdom. wanastra.

Muhanna, W. (2012). Using Online Games For Teaching English Vocabulary For Jordanian Students Learning English As A Foreign Language. Journal of College Teaching & Learning.

Muhanna, W. (2012). Using Online Games For Teaching English Vocabulary For Jordanian Students Learning English As A Foreign Language. Journal of College Teaching & Learning.

Pim, C. (2013). Emerging Technologies, Emerging Minds: Digital Innovations within the Primary Sector. In G. Motteram, Innovations in Learning Technologies for English Language Teaching (pp. 15-42). London: British Council.

Rider, A. (2003). AbraVocabra: The Amazingly Sensible Approach to Teaching Vocabulary. Colorado: Cottonwood Press, Inc.

Scott, W. A. (2000). Longman Group UK Ltd. New York: Longman Group UK Ltd.

Thornbury, S. (2002). How to Teach Vocabulary. Essex: Pearson Education Limited.




DOI: https://doi.org/10.29408/veles.v5i2.3873

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Anggraini

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

VELES' Visitors

 

Creative Commons License
VELES Journal is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Contact Us: VELES (Voices of English Language Education Society);

Address: Faculty of Language, Arts, and Humanities, Universitas Hamzanwadi

Jln. TGKH. M. Zainuddin Abdul Majid No. 132 Pancor, Selong-Lombok Timur, NTB, Indonesia. e-mail: velesjournal@gmail.com