Analisis Interaksi antara Pembelajaran RME Berbantuan Adobe Flash CS6 dengan Kemampuan Awal Matematika dalam Meningkatkan Literasi Matematis
Abstract
Keywords
Full Text:
PDFReferences
Ahmar, D. S. (2016). Hubungan antara kemampuan awal dengan kemampuan berpikir kreatif dalam kimia peserta didik kelas XI IPA SMA Negeri se-Kabupaten Takalar. Sainsmat, 5(2).
De Lange, J. (2003). Mathematics for literacy. Quantitative literacy: Why numeracy matters for Schools and Colleges, 85, 75–89. https://doi.org/10.1007/b97511.
Dede, C. (2000). Emerging influences of information technology on school curriculum. Journal of Curriculum Studies, 32(2), 281–303. https://doi.org/10.1080/002202700182763.
Dubinsky, E. (2000). Using a theory of learning in college mathematics courses. Teaching and Learning Undergraduate Mathematics, 12, 10–15. https://doi.org/10.11120/msor.2001.01020010.
Grant, S. G. (2012). Reforming reading, writing, and mathematics: Teachers’ responses and the prospects for systemic reform. Routledge.
Hevriansyah, P., & Megawanti, P. (2017). Pengaruh kemampuan awal terhadap hasil belajar matematika. JKPM (Jurnal Kajian Pendidikan Matematika), 2(1), 37–44. https://doi.org/10.30998/jkpm.v2i1.1893.
Hidayat, R., & Iksan, Z. H. (2015). The effect of realistic mathematics education on students’ conceptual understanding of linear progamming. Creative Education, 6(22), 2438. https://doi.org/10.4236/ce.2015.622251.
Julie, C. (2006). Mathematical literacy: Myths, further inclusions and exclusions. Pythagoras, 12(1), 62–69. https://doi.org/10.4102/pythagoras.v0i64.100.
Khafid, M. (2008). Faktor--faktor yang mempengaruhi ketuntasan belajar akuntansi: motivasi belajar sebagai variabel intervening. Lembaran Ilmu Kependidikan, 37(1).
Kurniah, N., Basir, F., & Ikram, M. (2018). Pola interaksi siswa dalam belajar matematika berdasarkan kemampuan awal melalui pembelajaran kooperatif. Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika, 1(1).
Kurz, T., Middleton, J., & Bahadir Yanik, H. (2004). Preservice teachers conceptions of mathematics-based software. In International Group for the Psychology of Mathematics Education, 3, 313–320.
Lailiyah, R. I., & Rohayati, S. (2015). Pengembangan media pembelajaran berbasis adobe flash CS6 pada materi jurnal penyesuaian perusahaan dagang kelas X-AK SMK Muhammadiyah 1 Taman. Jurnal Pendidikan Akuntansi (JPAK), 3(1).
OECD. (2017). PISA 2015 assessment and analytical framework: science, reading, mathematic, financial literacy and collaborative problem solving, revised edition. Paris: OECD Publishing. https://doi.org/10.1787/9789264281820-en.
Ojose, B. (2011). Mathematics literacy: Are we able to put the mathematics we learn into everyday use? Journal of Mathematics Education., 4(1), 89–100. Retrieved from http://educationforatoz.com/images/8.Bobby_Ojose_--_Mathematics_Literacy_Are_We_Able_To_Put_The_Mathematics_We_Learn_Into_Everyday_Use.pdf.
Razak, F. (2017). Hubungan kemampuan awal terhadap kemampuan berpikir kritis matematika pada siswa kelas VII SMP Pesantren IMMIM Putri Minasatene. Mosharafa: Jurnal Pendidikan Matematika, 6(1), 117–128. https://doi.org/10.31980/mosharafa.v6i1.299.
Reigeluth, C. M. (1983). Instructional design theories and models: An overview of their current status. Routledge.
Reimers, S., & Stewart, N. (2008). Using adobe flash lite on mobile phones for psychological research: Reaction time measurement reliability and interdevice variability. Behavior Research Methods, 40(4), 1170–1176. https://doi.org/10.3758/BRM.40.4.1170.
Rohendi, D. (2012). Developing e-learning based on animation content for improving mathematical connection abilities in high school students. International Journal of Computer Science Issues (IJCSI), 9(4), 1.
Salim, K., & Tiawa, D. H. (2015). The student’s perceptions of learning mathematics using flash animation secondary school in Indonesia. Journal of Education and Practice, 6(34), 76–80.
Sandström, M., Nilsson, L., & Lilja, J. (2013). Displaying mathematical literacy--pupils’ talk about mathematical activities. Journal of Curriculum and Teaching, 2(2), 55–61. https://doi.org/10.5430/jct.v2n2p55.
Sembiring, R. K. (2010). Pendidikan matematika realistik Indonesia (PMRI): perkembangan dan tantangannya. IndoMS. J.M.E, 1(1), 11–16. https://doi.org/10.22342/jme.1.1.791.11-16.
Sugiyono. (2009). Kualitatif dan R&D. Bandung: CV. Alfabeta.
Syahbana, A. (2012). Peningkatan kemampuan berpikir kritis matematis siswa smp melalui pembelajaran contextual teaching and learning. EDUMATICA| Jurnal Pendidikan Matematika.
Taylor, M. J., Pountney, D. C., & Baskett, M. (2008). Using animation to support the teaching of computer game development techniques. Computers & Education, 50(4), 1258–1268. https://doi.org/10.1016/j.compedu.2006.12.006.
Umbara, U. (2015). Efektivitas pembelajaran realistic mathematic education (RME) terhadap kemampuan representasi matematis siswa. JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan, 1(1).
Umbara, U. (2017). Psikolgi pembelajaran matematika (melaksanakan pembelajaran matematika berdasarkan tinjauan psikologi). Yogyakarta: Deepublish.
Venkat, H., Graven, M., Lampen, E., Nalube, P., & Chitera, N. (2009). Reasoning and reflecting in mathematical literacy. Learning and Teaching Mathematics, 7, 47–53.
DOI: https://doi.org/10.29408/jel.v5i2.1057
Refbacks
- There are currently no refbacks.
Copyright (c) 2019 Jurnal Elemen

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal Elemen is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.