Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy

Authors

DOI:

https://doi.org/10.29408/jel.v10i2.25333

Keywords:

augmented reality, Blenduk church, mathematical literacy, math trails, Society 5.0

Abstract

Mathematical literacy ability is one of the indispensable abilities in the development of mathematics education today. Currently, the mathematical literacy ability of students in Indonesia is still low. In the field of education, the era of society 5.0 has a great impact, so education must be able to produce human resources who have good mathematical literacy and are able to apply technology well with their literacy abilities. This study aims to determine how the quality of a project-based learning model with math trails assisted by augmented reality in the context of Blenduk Church is able to promote students' mathematical literacy. The research method used is design research. The data were analysed using qualitative and quantitative data analysis techniques. Qualitative data analysis techniques were used to analyse the results of student response questionnaires after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. Meanwhile, quantitative analysis techniques are used to analyse students' mathematical literacy skills obtained from student test results before and after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. However, further research is needed on the development of augmented reality-assisted learning instruments and media in other contexts to promote students' literacy skills.

References

Amaliyah, A., Basrowi, B., & Rahmadani, K. (2023). Analisis kemampuan pemahaman siswa dengan menggunakan media pembelajaran augmented reality (ar) pada mata pelajaran informatika kelas x di sma negeri 1 ciruas [analysis of students’ comprehension ability using augmented reality (ar) learning media in ...]. Nusantara: Jurnal Ilmu Pengetahuan Sosial, 10(9), 4253–4261.

Azzahra, N. A., Setiyono, B., & Manar, D. G. (2023). Pembangunan pariwisata berkelanjutan menggunakan pendekatan community based tourism (CBT) di desa wisata Kandri, Kota Semarang [sustainable tourism development using a community based tourism (CBT) approach in Kandri tourism village, Semarang City]. Journal of Politic and Government Studies, 12(2), 118–139. https://ejournal3.undip.ac.id/index.php/jpgs/article/view/38149

Bakker, A. (2018). Design research in education: A practical guide for early career researchers. Routledge.

Benito, A., Nolla, Á., Gómezescobar, A., Sánchez, E., & Ajenjo, C. (2023). An experience with augmented math trails and service-learning in initial teacher training. Research On STEM Education in the Digital Age. Proceedings of the ROSEDA Conference, June, 77–84. https://doi.org/10.37626/ga9783959872522.0.09

Cahyono, A. N. (2023). Virtual Reality Stem Trails: Exploring Math Trails with Stem Education Approach In a Virtual World. Research On STEM Education in the Digital Age: Proceedings of the ROSEDA Conference (Vol. 6, p. 85).

Cahyono, A. N., Masrukan, Mulyono, Ludwig, M., Jablonski, S., & Oehler, D. X. K. (2023). Indonesia-Germany mathcitymap training: Shifting mobile math trails teacher training to a hybrid environment. Journal on Mathematics Education, 14(1), 55–68. https://doi.org/10.22342/JME.V14I1.PP55-68

Cahyono, A. N., Sukestiyarno, Y. L., & Asikin, M. (2020). Learning mathematical modelling with augmented reality mobile math trails program: How can it work ? Journal on Mathematics Education, 11(2), 181–192.

Cao, W., & Yu, Z. (2023). The impact of augmented reality on student attitudes, motivation, and learning achievements—a meta-analysis (2016–2023). Humanities and Social Sciences Communications, 10(1), 1–12. https://doi.org/10.1057/s41599-023-01852-2

Corlu, M. S., Kurutas, B. S., & Ozel, S. (2023). Effective online professional development: A facilitator’s perspective. In Research On STEM Education in the Digital Age. Research On STEM Education in the Digital Age: Proceedings of the ROSEDA Conference (Vol. 6, p. 9).

Dewi, N. R., & Maulida, N. F. (2023). The development of stem-nuanced mathematics teaching materials to enhance students’ mathematical literacy ability through information and communication technology-assisted preprospec learning model. International Journal of Educational Methodology, 9(2), 409–421. https://doi.org/10.12973/IJEM.9.2.409

Dorimana, A., Uworwabayeho, A., & Nizeyimana, G. (2022). Enhancing upper secondary learners’ problem-solving abilities using problem-based learning in mathematics. International Journal of Learning, Teaching and Educational Research, 21(8), 235–252. https://doi.org/10.26803/ijlter.21.8.14

Ebadi, S., & Ashrafabadi, F. (2022). An exploration into the impact of augmented reality on efl learners’ reading comprehension. Education and Information Technologies, 27(7), 9745–9765. https://doi.org/10.1007/s10639-022-11021-8

Fajra, M., & Novalinda, R. (2020). Project-based learning: innovation to improve the suitability of productive competencies in vocational high schools with the needs of the world of work. International Journal of Multi Science, 1(2), 1–11.

Fatahillah, A. F., & Faradillah, A. (2023). Project-based learning assisted augmented reality in increasing students’ mathematical understanding of concepts. Jurnal Elemen, 9(2), 450–463. https://doi.org/10.29408/jel.v9i2.12703

Fatra, M., Darmayanti, R., & Dhakal, A. (2023). A study that uses card based learning media to help students’ mathematical literacy. Delta-Phi: Jurnal Pendidikan Matematika, 1(2), 91–98. https://doi.org/10.61650/dpjpm.v1i2.277

Fransori, A., Irwansyah, N., & Parwis, F. Y. (2023). Pemertahanan bahasa dan budaya pada masyarakat di era literasi digital [maintaining language and culture in society in the era of digital literacy]. Journal on Education, 5(2), 4410–4420. https://doi.org/10.31004/joe.v5i2.1161

Guntur, M. I. S., & Setyaningrum, W. (2021). The effectiveness of augmented reality in learning vector to improve students’ spatial and problem-solving skills. International Journal of Interactive Mobile Technologies, 15(05), 159–173.

Karimah, I., Aulia, T. S., Lya, S., Pramesti, D., Abdurrahman, U. I. N. K. H., & Pekalongan, W. (2019). Implementasi etnomatematika pada materi kesebangunan dan kekongruenan dengan menggunakan permainan tradisional dan tempat bersejarah [implementation of ethnomathematics in similarity and congruence material using traditional games and historical places]. Prosiding Santika 3: Seminar Nasional Tadris Matematika Uin K. H. Abdurrahman Wahid Pekalongan, 289–301.

Khusna, R. A., Utami, R. E., Wuryandini, E., & Mariyatun, S. (2023). Penggunaan project based learning untuk meningkatkan hasil belajar SBDP kelas 2b SDN Sampangan 2 [using project based learning to improve SBDP class 2b learning outcomes at SDN Sampangan 2]. INNOVATIVE: Journal Of Social Science Research, 3(3), 9778–9790.

Mardana, V. S., Rijal, M., & Darwis, R. (2023). Efektivitas media pembelajaran alam sekitar terhadap minat dan hasil belajar kognitif siswa pada materi fotosintesis [effectiveness of environmental learning media on students’ interest and cognitive learning outcomes on photosynthesis material]. Jurnal Pendidikan MIPA, 13(3), 736–743. https://doi.org/10.37630/jpm.v13i3.1169

Najmi, A. H., Alhalafawy, W. S., & Zaki, M. Z. T. (2023). Developing a sustainable environment based on augmented reality to educate adolescents about the dangers of electronic gaming addiction. Sustainability (Switzerland), 15(4), 1-22. https://doi.org/10.3390/su15043185

Navianto, A. (2023). Improving mathematics learning through contextual teaching and learning models using the math city map app. Atlantis Press International BV. https://doi.org/10.2991/978-94-6463-220-0_16

Nisa, F. K., & Arliani, E. (2023). Junior high school students’ mathematical literacy in terms of mathematical self-efficacy. Jurnal Elemen, 9(1), 283–297. https://doi.org/10.29408/jel.v9i1.7140

Nugraha, A., & Rahman, F. A. (2021). Android application development of student learning skills in era society 5.0. Journal of Physics: Conference Series, 1779(1), 012014. https://doi.org/10.1088/1742-6596/1779/1/012014

Nurcahyono, N. A. (2023). Peningkatan kemampuan literasi dan numerasi melalui model pembelajaran [improving literacy and numeracy skills through learning models]. Hexagon: Jurnal Ilmu dan Pendidikan Matematika, 1(1), 19–29. https://doi.org/10.33830/hexagon.v1i1.4924.

Nurin, N. S., Junaedi, I., & Cahyono, A. N. (2023). Designing math trails-based hypothetical learning trajectory to promote students’ numeracy skill. International Conference on Science, Education and Technology, 560–566.

Ozkan, Y. O., & Ozaslan, N. (2018). Student achievement in turkey, according to question types used in pisa 2003-2012 mathematic literacy tests. International Journal of Evaluation and Research in Education (IJERE), 7(1), 57-64. https://doi.org/10.11591/ijere.v7i1.11045

Pujiastuti, H., & Haryadi, R. (2023). Enhancing mathematical literacy ability through guided inquiry learning with augmented reality. Journal of Education and E-Learning Research, 10(1), 43–50. https://doi.org/10.20448/jeelr.v10i1.4338

Rahmawati, R., Permana, J., Nurdin, D., Triatna, C., & Fadhli, F. (2023). Analysis of university student satisfaction levels with the learning process on five dimensions of service quality (servqual). AL-ISHLAH: Jurnal Pendidikan, 15(2), 1944–1957. https://doi.org/10.35445/alishlah.v15i2.2355

Romli, M., & Ixfina, F. D. (2023). Implementasi model project based learning sebagai upaya mengembangkan multiple intelligences siswa [implementation of the project based learning model as an effort to develop students’ multiple intelligences]. Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora, 3(3), 254–269. https://doi.org/10.55606/khatulistiwa.v3i3.2148

Runtu, P. V. J., Pulukadang, R. J., Mangelep, N. O., Sulistyaningsih, M., & Sambuaga, O. T. (2023). Student’s mathematical literacy: A study from the perspective of ethnomathematics context in North Sulawesi Indonesia. Journal of Higher Education Theory and Practice, 23(3), 57–65. https://doi.org/10.33423/jhetp.v23i3.5840

Santoso, G., Susilahati, Yusuf, N., Rantina, M., Rahmatunisa, S., Irsan, E., Siregar, Murod, M., & Karim, I. A. (2023). Sosialisasi dan pelatihan kecanggihan aplikasi google di mts muhammadiyah tajurhalang tahun 2022 [socialization and training on advanced google applications at mts muhammadiyah tajurhalang in 2022]. Journal of Community Service and Engagement (JOCOSAE), 3(1), 64–76.

Sarkar, P., Kadam, K., & Pillai, J. S. (2020). Learners’ approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality. Smart Learning Environments, 7(1),1-23. https://doi.org/10.1186/s40561-020-00124-9

State, T. (2023). Pisa 2022. In Pisa 2022: Vol. I. https://doi.org/10.31244/9783830998488

Suryadi, D., & Umbara, U. (2019). Re-Interpretation of mathematical literacy based on the teacher’s perspective. International Journal of Instruction, 12(4), 789–806.

Trisnaningtyas, N. O., & Khotimah, R. P. (2022). Analisis kemampuan literasi matematis dalam menyelesaikan soal akm ditinjau dari gaya belajar [analysis of mathematical literacy ability in solving academic questions in view of learning style]. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(4), 2714. https://doi.org/10.24127/ajpm.v11i4.5662

Unal, E., & Cakir, H. (2021). The effect of technology-supported collaborative problem solving method on students’ achievement and engagement. Education and Information Technologies, 26(4), 4127–4150. https://doi.org/10.1007/s10639-021-10463-w

Wardono, Waluya, S. B., Kartono, Mulyono, & Mariani, S. (2018). Literasi matematika siswa smp pada pembelajaran problem based learning realistik edmodo schoology [mathematical literacy of junior high school students in realistic problem based learning on edmodo schoology]. Prisma, Prosiding Seminar Nasional Matematika, 1, 477–497.

Downloads

Published

01-06-2024

How to Cite

Nugroho, M. A., Yulandari, I., & Cahyono, A. N. (2024). Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy. Jurnal Elemen, 10(2), 363–377. https://doi.org/10.29408/jel.v10i2.25333

Issue

Section

Articles

Similar Articles

<< < 11 12 13 14 15 16 

You may also start an advanced similarity search for this article.